WiP in WiP, post your screenshots!

Pawlakov

Deliberately incoherent
Jun 1, 2013
196
45
20170803174408_1.jpg 20170803174417_1.jpg 20170803174430_1.jpg Detailing exercise.
 
Aug 30, 2015
359
451
The Time Remaining: 63 hours, 25 minutes, 39 seconds
The Name: KOTH Basket Case
The Reference: Green Day
The Inspirations: Viaduct, Bagel, an idea I had like a year ago
The Attitude: Optimistic

BasketCase Dev 1.jpg
BasketCase Dev 2.jpg
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
Progress happened.

Just need to setup the gamemode logic (Plr), and finish everything up.
plr_backlog_a10000.jpg


plr_backlog_a10001.jpg
 
S

saph

Everything went wrong yesterday. Now, here I am falling back on to something I haven't really tried: KOTH

Here's my current two hours of work. Eighteen were wasted prior to this. Only the hut was from my previous attempts. Maybe I'll be able to round this one out with the walls, pickups, and logic. Surprisingly, there are only two or three major sightlines I have to fix in the first compile. The scale might need a bit of work, but it's only a couple of seconds different than Viaduct.

(The displacements are something I'm really looking forward to with this one.)

6DTYzyi.jpg

ihPTLGC.jpg
 

200

L2: Junior Member
Aug 11, 2013
54
81
0Ci94Vo.jpg


I don't really have any mapping ideas for this jam, so I'm trying to make a skybox for the first time. I guess, we have enough night mountains skies already?
 

Urban

aa
Jul 27, 2009
212
355
My 72hr map is coming along, though it has made it painfully obvious how slowly I get stuff done.

It's a 2cp a/d map, the 2nd cap area is almost complete but all these are of the 1st area:

BLU spawn
20170806173609_1.jpg


Cliff flank
20170806173621_1.jpg


General area around 1st
20170806173635_1.jpg


Mid area between 1st & 2nd
20170806173757_1.jpg


It's gonna play like shit