WiP in WiP, post your screenshots!

Aug 30, 2015
359
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Brush pushin'

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*Monologue Time*
KOTH and CP with a similar setpiece, built with the intention to see if I could make something that roughly approximates a map in a short span of time, which would appear to be the case. I have found that intuiting scale manually instead of cramming everything in a 2048*2048 box has helped make things feel more natural, if slightly too big. So that's cool.

I have sketched a KOTH layout which I plan to make for the 72 Hour Jam, after that I will try to finish a fucking map. Between the above and my Detail Contest Entry, I think I have learned enough to put together a low-to-mid-tier workshop also-ran.
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
oZJsqwZ.jpg

Koth_Toxic. Adopted from Hotdoge.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
2 days to detail
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Nov 13, 2015
138
512
some hoto b11 wip shots,
metals are now shinier than before, removed the poor team-colored-wall-textures and replaced with flags, experimenting with letters in the hud to show new players what capture point needs to be defended/attacked (it's not tf2 standard for 5cp maps, but as you know I don't mind experimenting with non-standard stuff)

kL0Edv3.jpg


BHF3QcV.jpg
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
Very early WiP still. One day I'll be able to make an urban map that makes sense.
C3EB8A0FAA60F19FD9E7D1201F79D159DEF22586

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P

Prosciutto

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this is an map idea which i terribly drawn
 

Some Guy you know?

L1: Registered
Jun 28, 2017
16
2
Working on a spiritual successor to Rickety since bugger it, the entire map needs to probably be redone at this point.

KPB6hFL.jpg


Is the (Very) WIP of the mid, no prizes for guessing what it's inspired by.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
some hoto b11 wip shots,
metals are now shinier than before, removed the poor team-colored-wall-textures and replaced with flags, experimenting with letters in the hud to show new players what capture point needs to be defended/attacked (it's not tf2 standard for 5cp maps, but as you know I don't mind experimenting with non-standard stuff)

kL0Edv3.jpg


BHF3QcV.jpg
What strikes me is that there's almost no light and shadow. Like, if I unfocus my eyes, the stonework in the first picture is basically a solid-colored blob.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
D0XKl7Y.jpg


I'm a big fan of zoos. (72hr Jam prep)
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
TF2 is lacking most of the critical textures for a suburban house, and will probably stay that way because the setting isn't generally condusive to a good layout. Might work for MVM.