WiP in WiP, post your screenshots!

theatreTECHIE

Yet another Techie for the net...
aa
Jun 19, 2015
446
457
Something new I've been working on. Taking my mind off of detailing Vigil every now and then. 20170707131000_1.jpg 20170707131017_1.jpg 20170707131040_1.jpg
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
It doesn't make much sense for those tires to be stacked up on that upper balcony.
Somewhere that they would be easily accessible to a vehicle.
Hey hey hey, don't question TF2's logic on where to store tires. They're not easily accessible from Sawmill's big building's room either and you don't hear people complain about that.
 

Urban

aa
Jul 27, 2009
212
352
Those tires are obviously used for when hippies siege the building and need to be repelled via rubbery justice.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
It doesn't make much sense for those tires to be stacked up on that upper balcony.

Never mind the tires - that balcony doesn't make sense to exist at all. I'd remove the tires add a ladder so that the door functions as roof access.

Hey hey hey, don't question TF2's logic on where to store tires. They're not easily accessible from Sawmill's big building's room either and you don't hear people complain about that.

I'm not sure if you're referring to the tires on the roof of the building or tires within the building that I wasn't able to find. If it's the former, tires are a common object used to weigh down loose pieces of roof so that they don't rattle or blow away in the wind.
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
I don't detail much so any and all feedback on this is welcome. Working on some detail work for cp_boondoggle.
 

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Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
I can't think of much atm, but on the first picture (ending with 229_1), the roof texture should be turned 90 degrees, looks odd having long strips sideways instead of numerous tiles.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
I don't detail much so any and all feedback on this is welcome. Working on some detail work for cp_boondoggle.

The cross-brace that's been lifted to fit the door wouldn't work very well structurally. Typically this sort of situation is handled by just fitting the door in to the bottom gap under the cross-brace. If that doesn't fit, then you can remove one of the diagonals and fit the door in that way.

The way this wall runs right into the side of the building looks really strange. Which one was built first? Why doesn't the wall just go around the building?

The window texture stops a bit early. I assume this is so that the grey concrete stripe can show its full texture, but it cuts the window texture off and also doesn't line up with the horizontal lines on the neighboring pieces of concrete.

Putting barbed wire fence right up against a cliff makes it a lot worse at keeping people out.

You've got a good color scheme going with the greys/green/brown wood, but I don't think this metal sheet fits. Maybe see if the red roof sheets fit better, or lay some wood planks up against the walls instead.
 

Dayal

L3: Member
Feb 8, 2017
123
293
Now that I have more experience with mapping, I decided to polish my very first map.
Old version:
20170726120448_1.jpg

New version:
20170726121058_1.jpg
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Giving some new light to my very first map, layouts' completely new, but kept some aspects I guess. Likely going to upload an in-game shot later. (totally not muddy's 4cp prefab in the background)
shinobi_a5.2.png