WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Auwi

    aa Auwi Certified in best in fun

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    [​IMG]

    working more on skybox textures as well, this probably looks too blurry
     
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  2. Simulacron

    Simulacron L6: Sharp Member

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    After about one year without mapping I finally got back to it and started working on a new map. I hope I won't make any silly mistakes after this long break :)
    20170711213457_1.jpg 20170711213523_1.jpg 20170711213508_1.jpg
     
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  3. Twist.vmf

    Twist.vmf L6: Sharp Member

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    since i have no TF2 projects at the time, here is something i mad in the CS:GO sdk
    20170711170422_1.jpg
     
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  4. Invalid nick

    aa Invalid nick

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  5. Waffledoctor

    Waffledoctor L1: Registered

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  6. Simulacron

    Simulacron L6: Sharp Member

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    Here's some progress I made today:

    Improved 2nd point and changed around geometry that connected it to the last point:
    20170712204153_1.jpg

    I also started to work on the 1st point (I work backwards), but it's still very wip:
    20170712211146_1.jpg 20170712211135_1.jpg

    Suggestions and thoughts are very welcome!

    Please tell me if I post to often or if these updates get to "spammy".
     
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  7. Hyperion

    aa Hyperion L16: Grid Member

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    Bit late to the party but it is coming 20170712215835_1.jpg
     
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  8. zahndah

    aa zahndah professional letter

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    mvm payload?
     
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  9. Nicky

    aa Nicky Rotten Tops

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    Nah he's making a map for the Asymmetry 2 Contest. Just really, really late.
     
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  10. BigfootBeto

    aa BigfootBeto PowerPoint is good

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    More progress on mvm_spacepost

    20170713003044_1.jpg
    This area *might* be too dark, but for some reason it looks darker in this picture than it did in-game...

    20170713003315_1.jpg
     
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  11. Pingo

    Pingo L3: Member

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    20170712233624_1.jpg
     
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  12. Diva Dan

    aa Diva Dan hello!

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    The bloom/hdr is really high and there could be a more prominent shoreline, but looks pretty good!
     
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  13. Pingo

    Pingo L3: Member

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    You can't even reach that spot, just a nice view of the building. Here's an inbound screen: 20170712233822_1.jpg
     
  14. Uncuepa

    aa Uncuepa

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    Built a decent first and second point, starting on the third and last. Hoping @Lain has some ideas for last!

    20170714192507_1.jpg 20170713160121_1.jpg 20170714192440_1.jpg 20170714192434_1.jpg
     
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  15. Anreol

    Anreol L6: Sharp Member

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    Oh damn the shadows of the tracks, you should disable them
     
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  16. Dr. Orange

    Dr. Orange L6: Sharp Member

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    They become correct when the map is compiled with -staticproppolys.
     
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  17. Uncuepa

    aa Uncuepa

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    That's the plan. Come beta or RC it wont be an issue and its purely aesthetic
     
  18. Vel0city

    aa Vel0city gluten-free lapdances

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    IRL WIP time:

    I'll be joining a group of very passionate volunteers who restored the previous Mat '54 "Hondekop" train that I've posted on this forum before (the 2nd image seen here: https://tf2maps.net/posts/411674/). Now we've managed to get our hands on the last Benelux Hondekop no. 220.902 that was used from 1957 until 1987 to run between Amsterdam Central station and Brussels. All but one (this one) were sent off to be scrapped, this one was meant to go in a museum in Belgium, but it never came that far. It was left to rust away in Belgium for about 30 years, both outside exposed to the elements and in a leaky warehouse which has caused a big leak in the roof on one of the carriages causing parts of the interior tables to just fall off the wall (also, birds got in and messed up a lot of cabling and air hoses. FU birds). Now us way more passionate Dutchies have brought it back to the Netherlands for it to be restored from top to bottom. It will stay in a old locomotive warehouse to get some work done on the wheels (most importantly, adding brake disks which were removed years ago) before it is allowed to travel on the main Dutch railways. Once that's done (in a few weeks) it will be going to Amersfoort where it will be placed under a sturdy tent and then the real hard work will commence, bringing the old glory back to be fully operational again so we can take passengers on excursions again in both the Netherlands and Belgium.

    Will post pics as we go along (which will take a few years at least, I'll be very surprised if we get this done before 2020), but here's a few of them I took today upon the train's arrival in Roosendaal.

    [​IMG]
    [​IMG]
    [​IMG]
     
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    Last edited: Jul 17, 2017
  19. Asd417

    aa Asd417 L1: Registered

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    I downloaded portal 2 just to play this so it should better be good...
    edit: it was good, more than good actually. left a comment
     
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    Last edited: Jul 14, 2017
  20. ProfHappycat

    ProfHappycat L3: Member

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    finished the explosion for my upcoming 72hr map

    still needs some tweaking, but eh, it's fine at the moment
     
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