WiP in WiP, post your screenshots!

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,495

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
Gee wiz
 
Jul 22, 2016
34
428
I may not know how to map yet, but I hope it's okay if I post WIPs of some map prop retextures I've been working on!

Void's been real nice and he's been teaching me a lot about how to decompile/recompile existing tf2 models. I've wanted to do some handy retextures for so long and I'm happy with what I've learned so far, I plan on including all of these things in the next version of my urban pack from the jam. Here's what I've been learning over the past few days!

neEb3op.png


qwMazYB.png

The road bumps are a retexture of a prop from hydro, and the spinning signs is just the upgrade sign from every MvM map upgrade station! There's more skins that I haven't shown off yet, it's really cool seeing it all in-motion, though:
weMgtOU.gif


I also recently just started on better skins for the siren model from the spytech props folder within tf2 today, all come with an on/off variant:
9na2jKO.png

The light model used to look like this. Void might help me to make it possible to have the lights flash like this, too!
NIwRs0N.gif

I'm still learning lots, but it's been a very relaxing experience so far. Hoping to do more real soon! Let me know if this is too image-heavy!
 

RaVaGe

aa
Jun 23, 2010
733
1,210
brushwork looks nice, though I'd change the medieval cobblestone texture with something else. I was thinking a smooth neutral texture, or something similar

Agree, use the mask of the texture Swamp Cobble Blend, from the swamp theme, 110% more sexiness.
 
Jul 22, 2016
34
428
Here's one more batch of re-textures I've been working on, I'm excited to release these to the public soon!

ZRYCTiG.png

7OQbiba.png

qVYrMps.png

After this batch I wanna ask you mapper friends for what TF2 props you'd like to see in different colors, these have been real fun to make. I wanna keep going!
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Here's one more batch of re-textures I've been working on, I'm excited to release these to the public soon!

ZRYCTiG.png

7OQbiba.png

qVYrMps.png

After this batch I wanna ask you mapper friends for what TF2 props you'd like to see in different colors, these have been real fun to make. I wanna keep going!
Vehicles, ie. pickup truck n' trains
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Here's one more batch of re-textures I've been working on, I'm excited to release these to the public soon!

ZRYCTiG.png

7OQbiba.png

qVYrMps.png

After this batch I wanna ask you mapper friends for what TF2 props you'd like to see in different colors, these have been real fun to make. I wanna keep going!
Need trains. Electric trains, complete with an overhead wire and wire supports library.
 
Jul 22, 2016
34
428
@fuzzymellow if you're going to release those contruction_light01, can I shoot you an improved collision model? I have one laying around and valve's collision is truely upsetting

Someone did mention in the Discord earlier that the collision model was a little wonky on that one, feel free to send it my way and we can get it sorted out then! Thanks for offering your help with all of this!

Thanks to all of those making suggestions for the pack also, by the way. I'm keeping notes on all of these, I appreciate it lots!
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
if you don't mind, different colored box cars and tanker cars would be awesome, for some variety in my maps (I always use trains).