WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    I don't detail much so any and all feedback on this is welcome. Working on some detail work for cp_boondoggle.
     

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  2. Viemärirotta

    aa Viemärirotta sniffer

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    I can't think of much atm, but on the first picture (ending with 229_1), the roof texture should be turned 90 degrees, looks odd having long strips sideways instead of numerous tiles.
     
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  3. Idolon

    aa Idolon the worst admin

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    The cross-brace that's been lifted to fit the door wouldn't work very well structurally. Typically this sort of situation is handled by just fitting the door in to the bottom gap under the cross-brace. If that doesn't fit, then you can remove one of the diagonals and fit the door in that way.

    The way this wall runs right into the side of the building looks really strange. Which one was built first? Why doesn't the wall just go around the building?

    The window texture stops a bit early. I assume this is so that the grey concrete stripe can show its full texture, but it cuts the window texture off and also doesn't line up with the horizontal lines on the neighboring pieces of concrete.

    Putting barbed wire fence right up against a cliff makes it a lot worse at keeping people out.

    You've got a good color scheme going with the greys/green/brown wood, but I don't think this metal sheet fits. Maybe see if the red roof sheets fit better, or lay some wood planks up against the walls instead.
     
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  4. Uncuepa

    aa Uncuepa

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    Completed my retexture of Hangar
    20170725181618_1.jpg 20170725181625_1.jpg 20170725181635_1.jpg
    I've begun making more posters, starting with a lot of bad bread jokes
    20170725181328_1.jpg 20170725181332_1.jpg 20170725181338_1.jpg 20170725181342_1.jpg 20170725181348_1.jpg
    Next up is a little spruce up of the outdoors, a new 3D skybox and then the addition of @Crowbar's models
     
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  5. Dayal

    Dayal L3: Member

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    Now that I have more experience with mapping, I decided to polish my very first map.
    Old version:
    20170726120448_1.jpg

    New version:
    20170726121058_1.jpg
     
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  6. Exactol

    aa Exactol Certified Hammer Hacker

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    [​IMG]
     
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  7. KubeKing

    Server Staff KubeKing Soon it will be different

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    [​IMG]
     
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  8. Uncuepa

    aa Uncuepa

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    20170727133129_1.jpg
     
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  9. Viemärirotta

    aa Viemärirotta sniffer

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    Giving some new light to my very first map, layouts' completely new, but kept some aspects I guess. Likely going to upload an in-game shot later. (totally not muddy's 4cp prefab in the background) shinobi_a5.2.png
     
  10. Erk

    Server Staff Erk erk

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    20170718142312_1.jpg
     
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  11. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    Brush pushin'

    20170727205514_1.jpg 20170727204650_1.jpg

    *Monologue Time*
    KOTH and CP with a similar setpiece, built with the intention to see if I could make something that roughly approximates a map in a short span of time, which would appear to be the case. I have found that intuiting scale manually instead of cramming everything in a 2048*2048 box has helped make things feel more natural, if slightly too big. So that's cool.

    I have sketched a KOTH layout which I plan to make for the 72 Hour Jam, after that I will try to finish a fucking map. Between the above and my Detail Contest Entry, I think I have learned enough to put together a low-to-mid-tier workshop also-ran.
     
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  12. Idolon

    aa Idolon the worst admin

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    [​IMG]
     
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  13. Infomaniac

    Infomaniac L6: Sharp Member

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    [​IMG]
    Koth_Toxic. Adopted from Hotdoge.
     
  14. Diva Dan

    aa Diva Dan hello!

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    I really like how the center of the hill looks like a mudslide, with the texture stretching down the middle and the rock prop being tilted to the side. It really feels like there was some sort of outside force or presence there. Good job!
     
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  15. Viemärirotta

    aa Viemärirotta sniffer

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    First compile. 20170728144831_1.jpg 20170728144843_1.jpg 20170728144859_1.jpg 20170728144909_1.jpg
     
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  16. Hyperion

    aa Hyperion L16: Grid Member

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    2 days to detail[​IMG] [​IMG] [​IMG]
     

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  17. Invalid nick

    aa Invalid nick

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    some hoto b11 wip shots,
    metals are now shinier than before, removed the poor team-colored-wall-textures and replaced with flags, experimenting with letters in the hud to show new players what capture point needs to be defended/attacked (it's not tf2 standard for 5cp maps, but as you know I don't mind experimenting with non-standard stuff)

    [​IMG]

    [​IMG]
     
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  18. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    Very early WiP still. One day I'll be able to make an urban map that makes sense.
    [​IMG]
    [​IMG]
     
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  19. Kobolite

    aa Kobolite doing nothing interesting most of the time

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    [​IMG]
    ----------------------------------------------------------------------------------------
    this is an map idea which i terribly drawn
     
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  20. Some Guy you know?

    Some Guy you know? L1: Registered

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    Working on a spiritual successor to Rickety since bugger it, the entire map needs to probably be redone at this point.

    [​IMG]

    Is the (Very) WIP of the mid, no prizes for guessing what it's inspired by.
     
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