WiP in WiP, post your screenshots!

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
2,004
1,313
Idk if we're allowed to post non TF2 stuff here but I'm going to do it anyway. If it's not allowed then please delete this post.

Over the past few days I've been messing around with the Hotline Miami 2 level editor. It's not a fantastic editor by a long shot but has been fun to play with.

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Gale

L1: Registered
Aug 28, 2016
38
14
i fixed the displacement, and added a VERY rough skeleton of some pathways and the spawn room... planning on retackling it tomorrow... but i'm done mapping for the night...
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the lights are in terrible positions, but were overly rushed, and were deleted shortly after the screenshots were taken... as well as the skybox... DONT JUDGE ME ON THOSE TWO ASPECTS... judge me on everything else though, please!

Try to open up your pathways as far as width, and make sure you build with a high sky or high ceilings in mind so scouts, soldiers, and demomen aren't constantly hitting their heads off of the ceilings while navigating/fighting. I will say though, the one area with the two intel briefcases has potential!
 

Etasus

L420: High Member
Jul 24, 2016
463
251
Try to open up your pathways as far as width, and make sure you build with a high sky or high ceilings in mind so scouts, soldiers, and demomen aren't constantly hitting their heads off of the ceilings while navigating/fighting. I will say though, the one area with the two intel briefcases has potential!
bro... that is super old... A2 is already out mate...
 

Soilbleed

L2: Junior Member
May 7, 2015
62
246
Nearing A_1 of the map i've recently been working on, crazy how adding a new skybox and lighting can completely change how you feel about a map. Definitely a improvement over the Goldrush one in my opinion.

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SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
Happy Thanksgiving everyone! Here's some pass_bollocks WIP shots.


One of the main changes I made was reducing detail of the main ground. The paths and grass combined almost tripled the map's geometry because I'm that bad at making maps. I also re-arranged the trees, as without the path they're original placements made less sense.

I also added a little platform above the capture zone. I could be used as a sentry position, or for an unexpected aerial attack.


As you could probably tell from the first batch of screenshots in this post, I actually added more to the map, even though it isn't much. It's a side route and a main route, both leading to the lower middle of the map. I still need to figure out what to add after that, so expect a post-Black Friday update.
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
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dr_facility in it's early building stage