WiP in WiP, post your screenshots!

Tekku

aa
Aug 31, 2008
723
875
Basically remade the entire spawn-yard area in nerdyard_a2, shouldn't take too long for that to actually be ready to be played (been 3 months already).

Semi-largish Image.

A1 top image > A2 Bottom one
A1toA2.jpg
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,545
oh my god that architecture. i swear some people have a way with making dev textures look insanely good.

0fc9412891.jpg


nice

i think dev textures enhance form tbh; you don't get distracted by them

edit:

shit i hadn't realised you were doing the chair :/
 
Last edited:

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Gulf has seen some changes!

A1:
NrhJ8fp.png


A2:
EQKfs1y.png


I think I've given the map a lot of good improvements, just now to see how they hold up in a game.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
Meanwhile in the waiting room for delayed flights....
k9W5Ixb.jpg

oqanwXe.jpg

NJ7OZTr.jpg

Not sure if the handles would effect the gameplay.

Those are ragdoll, I assume?
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
Those benches look like they need to be scaled down by 50% in all dimensions.
 

Q-Brick

L1: Registered
Feb 4, 2014
25
2
Basically remade the entire spawn-yard area in nerdyard_a2, shouldn't take too long for that to actually be ready to be played (been 3 months already).

Semi-largish Image.

A1 top image > A2 Bottom one
A1toA2.jpg
cool!
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I thought all bottled liquids were banned in airports
Mann Co. doesn't take security that seriously.

Made some big changes to Snowville's lighting. More spot lights and less blue environment lighting should make it impossible to not recognize a person on this map anymore.
D1tApMt.jpg
 

Tumby

aa
May 12, 2013
1,087
1,196
Or you just use a prop_ragdoll.
BTW it's pretty obvious that it's not SFM. SFM doesn't have these ugly dynamic shadows.