Looks cool. Texture proxies, I presume?
Looks cool. Texture proxies, I presume?
where is the orange you swine
Technically it's a manndarin, but whatever.
what a nice flat wall next to some perfectly average stairs
What the heck is with that door in screenshot 2? It's not a rectangle, it's not a arch, it's some sort of unsymetric shape. :/
Vague attempt at making a blown/broken hole in the wall. Not putting in much effort into it until it's proven to function.
Culled an entire building, new routes, thinking of unclipping that lip on the building which I just put a hole through at mid, thoughts?
Anyway, how do you make those eagle view screenshots?
I don't think i've EVER seen a good-looking "broken hole" in tf2. Certainly not with brushwork.