WiP in WiP, post your screenshots!

Idolon

they/them
aa
Feb 7, 2008
2,128
6,140
mvm_mannhattan0000.jpg
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
what a nice flat wall next to some perfectly average stairs
 

Freyja

aa
Jul 31, 2009
3,016
5,849
What the heck is with that door in screenshot 2? It's not a rectangle, it's not a arch, it's some sort of unsymetric shape. :/
 

Janeator

L2: Junior Member
Dec 12, 2012
66
26
2013-01-14_00001.jpg

2013-01-14_00002.jpg
2013-01-14_00003.jpg

2013-01-14_00004.jpg


Culled an entire building, new routes, thinking of unclipping that lip on the building which I just put a hole through at mid, thoughts?

Looks nice. Except the hole. I made one on my map too, it looks better than urs, in my opinion, but still, provisional like yours. Anyway, how do you make those eagle view screenshots?
 

soylent robot

L420: High Member
May 26, 2009
499
394
060B4BC4B4C6DC94E69A1335AC52C773B96E3017

5CE7F33E437222BF60BB6DF649383C46E31FBBA7

D723F5BDA096B03C17B47706C6B05B46B92498A4

textures and roof displacements need sorting. and the robots will only ever go down the right flank, which is puzzling.
anybody know a good way to get textures to line up on cylinder shapes?
 

Spipper

Former cheese man Gorgonzola
aa
Feb 18, 2012
246
407
anybody know a good way to get textures to line up on cylinder shapes?

I suggest using alt+right-click to line the textures up (select a brushface with a texture applied, alt+right-click on the brushface next to the selected face, repeat)

However, you will probably end up with two faces that don't line up. One misalignment should be relative easy to hide though