you can see the magnificient amount of power 4 displacements.
Speaking of Power 4 displacements - what's the deal with those anyways?![]()
A 1024x1024 power 4 displacement is exactly the same as 4 512x512 power 3's.
i can say from experience that having only (4) ramps up to the cp will be soldier/demo/pyro/sentry heaven.
But the point itself is quite exposed. If a soldier were to stick around on the point they'd likely get sniped eventually.
Yes, but then you get a displacement that's twice as dense as if you'd made it that size in the first place, and sewing it with other naturally made displacements will get annoying or challenging. It's better to just redo it to save time in the long run imo.
And yeah, there's nothing wrong with P4 displacements in theory. But as always you can't foresee how everyone uses your map. It also fills your physics data really quickly--you can see this in the compile. I don't know why you'd needlessly bloat that.