I thought of that too, but decided against that because it leads to a single spawn exit problem.
EDIT: Ok, sorry about the giant image, no idea how to thumbnail it
So, here it goes, first screen of my KotH map, with a 90% better design than the previous one, by far (at least i think so). Don't caomplain about it having no skybox yet. It also has no detailing / clips n stuff. And a few pootis are searching for sandviches.
Trying to finish the basics so i can test it (you too) on a gameday. And yeah i don't use any dev textures, you may want to complain about that. So sizes might be a bit wrong.
EDIT: Ok, sorry about the giant image, no idea how to thumbnail it
Looks interesting. Is there going to be a floor under that point? Because if not, pyros will likely dominate it as is.
If there is going to be a floor, the point is probably much too high and it would be much too difficult to get back up if you fell off. If there isn't going to be a floor, and that's going to be a deathpit, I can guarantee you the point will be impossible to cap.