Digging the geometry, Tarry.
I'd keep an eye out during playtesting on how battle actually works out on the point. For capture points on cliff edges, pyros have a tendency to dominant gameplay (especially in competitive play). The result is that the bulk of the fighting occurs away from the point. You may end up having to do what Arnold did to Croissant's 2nd and adding boxes/geometry to the outer edge. It'd also increase the appeal of the lower path, which I fear will be underused due to its tight width and lack of protection.