Well, on another episode of "Godamn it, Valve - why does shit like this still exist":
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They're going to fix that when they release Half-Life 2: Episode 3.
Well, on another episode of "Godamn it, Valve - why does shit like this still exist":
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use imgur/dropbox for picture hostin please. imageshack is annoying to use.
having a weird lighting bug, has anyone seen this before? the trim on the catwalks is all black but in other areas it's completely fine.
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a lot of stupid in this mvm map
You sure it's not just because there's hardly any direct/indirect light? Some textures, especially the really dark ones can be really temperamental in indirect light. This is common for textures used on ceilings facing down, when most light faces down and only illuminates ceilings with light bounces. Assuming it's not what Earkham suggested halfing the lightmap scale can help.
The length of a brush can also be an issue. Long, thin brushes sometimes don't register light like you'd expect.
what's STUPID is how BRAZENLY you've STOLEN my BRILLIANT hanging piano but put it in a place that DOESNT MAKE SENSE
Getting back to map. Frostfell gets a new dynamic door.
This just in: Humorously out-of-place hanging pianos are the new dogbread.
Funny thing is, Rexy started that one too. Remember Zinkenite's first alpha?