I love the cone of light effect, but it doesn't match up with the lamp prop at all. Unfortunately, having spend months trying to perfect that sort of effect on stoneyridge, I've found it's pretty hard to implement on demand.
Foundry has a neat example where they used two light_spot entities.. maybe you could use that to help it along.
Foundry has a neat example where they used two light_spot entities.. maybe you could use that to help it along.