Hi all, I used to make Unreal Tournament 2004 maps back when I was younger and felt like dipping into TF2 mapping lately. Did a few sketches of a final point of a 5CP map, then loaded up Hammer last night and got to grips with the basics. Today I've basically fleshed out the final point, and was wondering what people thought of the layout?
Lot of images here, but I didn't want to create a new thread.
This is looking out from the lower defender's spawn. Orange barrier is there to cut sightlines a bit and give medics an extra place to hide from snipers if they're building uber.
This is the other spawn on the upper level. It's linked to the other spawn by a corridor/ramp, so it's essentially 2 spawn rooms linked together. Realised I needed this entrance to avoid spawn killing. The wooden box is there to serve both teams - if an Engy puts a sentry up here, it's got a little cover, and people entering from the right wont get instantly mown down.
This is from the opposite edge of the area, at the mid level entrances for attackers, circled in red are the two spawn exits.
This one is taken a few steps back so you can see what the mid level entrance looks like.
The next two shots show what you see if you walk right or left from there, respectively.
This is the upper entrance, with the upper defender/losing side spawn on the left.
And if we look out from the balcony. You can see the two lower entrances from here. The point is directly below: I'm thinking of moving back a bit into the tunnel so you can't drop down off this balcony, but I'm not sure yet.
These are the views from the two lower Entrances...
The aforementioned tunnel. The point is currently just outside the middle entrance.
A little sniper perch on the left side.
And finally, just to show the view if you rocket jump up on top of the mid level entrances.
One of the main things I'm wondering is if I could use a little more cover, particularly on the floor and the curved walkway (maybe some pillars or stacks of creates people can jump onto), and whether or not to allow people to shoot through the windows or not - I reckon it could get a little too sniper friendly if I do.
Thanks everyone
