WiP in WiP, post your screenshots!

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Thanks for the tips guys, and don't worry Frozen, you'll get plenty of playtests of it!

You can guess where the roll-forward zones are...
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I really like that platform around the obelisk, it looks cool. Can players stand on it?
 
May 2, 2009
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For my plr map I selected all reds path_tracks and shift+dragged them so it made a copy. Then I used Replace dialogue tool and checked 'selection' and replaced all 'red' with 'blu', also flipped horisontaly. Then I continued to move them in the right position and done.
 
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Looking good Aly. Might wanna throw a corrugated iron sheet onto some of those truss corners on the top left, or break up some of the consistency with missing beams and such.

I like the fact that A/D went with BLU attacks RED, constructing maps for RED is so much more interesting.
 
Jan 8, 2011
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Whoo doublepost!

This is my Parkour Fortress map. For those of you who don't know, Parkour Fortress is a TF2 gamemode created by Mecha the Slag that lets you do Mirror's Edge-style parkour. I'm working on a race map for it.
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This is the BLU spawn. The RED spawn is to the left of the fence. There are 4 main routes to cross this gap.
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That window breaks when you run into it, without killing your momentum. It's very exciting.
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Looking down. The design revolves around this pit (which becomes deadly at higher distances), allowing players in spawn to see how close others are to finishing the map.
 
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T

The Asylum

While the effort is undeniably nice, Sel, take care not to stray too far from the cartoon feel of TF2. That window already looks a little out of place
 

soylent robot

L420: High Member
May 26, 2009
499
394
looks nice Aly, but are you sure players will be able to tell the collapsed bridge is a ramp and not decoration? maybe put one of those little arrow signs above it so its marked as a usable path
 

RaVaGe

aa
Jun 23, 2010
733
1,210
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This ramp looks cool Aly, but be sure that the player will see this ramp like a real ramp and not just like a part of the detail, for myself, I took a long time to see that we can go up with it ( I didn't read your post before).

EDIT: fu didn't see the Soylent's post :(
 
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