Koth_Vanguard

CP Vanguard rc2

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Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
I'm still disappointed at no change to the 2 large flat screen Monitors in both bases.

Other than that it's a great map I guess.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
It's a spy base. Who's to say they didn't have access to cool new tech?
 

theatreTECHIE

Yet another Techie for the net...
aa
Jun 19, 2015
455
458
I really like this map playing it in the update. One thing I have noticed is missing ammo patches - one on the ammo above the central point and the other in red's rollout, just as they enter the second point area. It's not too much of a deal, but just something to be aware of if you are going to do another iteration.
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
I was playing this map on Valve official server and found a minor bug:
2015-12-18_00007.jpg
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759
BzCyk5m.png

w h y

couldnt kill a dude hiding behind there today cause my rockets would just hit that fuckhuge collision model
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759
would really recommend replacing the model cause thats a horrible spot for shooting people and not hitting
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
294
would really recommend replacing the model cause thats a horrible spot for shooting people and not hitting
Actually the best way to go about it is make the model nonsolid and clip it.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
So thats why i couldn't hit a guy behind that model in the image either. That model is something completely different i've seen before.

PS: Don't ever make map from the rd_asteroid moon props. About 10% of them have collision model. It's pain to use the rest of them.
 

Hipster_Duck

L2: Junior Member
Dec 20, 2015
99
71
Okay, so, whilst I was playing today I found an exploit where you can trap yourself / your team relating to a net near the "new path into last point"

-This net
2016-02-18_00001.jpg


So basically you can;
1: Build a Teleporter through it
2016-02-18_00002.jpg 2016-02-18_00003.jpg
2: Once you're in it, you can't get out
3: Shoot through it
4:You can push yourself through it (although this was inconsistent and ~half the time I got stuck in the net
2016-02-18_00007.jpg 2016-02-18_00009.jpg

So, this really really needs patching, as engineer, I could (I won't don't worry) trap my team in here.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
You don't even need a teleporter to get stuck behind it. You can jump through the net.
 

Jekyllson

L3: Member
Jun 20, 2015
115
67
Looking through the Wiki, I found out that koth_vanguard_hhh was a thing long before cp_vanguard was an official map! Fubar, now that Valve is releasing Hallowe'en map reskins for Scream Fortress, are you ever going to post a polished version on the Workshop?
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,721
1,985
Looking through the Wiki, I found out that koth_vanguard_hhh was a thing long before cp_vanguard was an official map! Fubar, now that Valve is releasing Hallowe'en map reskins for Scream Fortress, are you ever going to post a polished version on the Workshop?
This year, koth_vanguard_hhh is taking the back seat, it's pretty much as complete as I want it to be. I've been focusing on making a degrootkeep reskin instead. both are within the realm of possibility for this year's scream fortress but I'm very much focused on degroot
 

Jekyllson

L3: Member
Jun 20, 2015
115
67
This year, koth_vanguard_hhh is taking the back seat, it's pretty much as complete as I want it to be. I've been focusing on making a degrootkeep reskin instead. both are within the realm of possibility for this year's scream fortress but I'm very much focused on degroot

Oh, I didn't realize that you were the one who put up Degroot Creep! It looks really, really nice.