UEAKCrash's 2016 April Fools' Day Mini-Contest!

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
Submitted.....

9oKqJm0.jpg
 
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Vel0city

func_fish
aa
Dec 6, 2014
1,947
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You can use func_door_rotating, it's just as good, if not better.

If anybody is still missing an idea for an April fools map- make koth_harvest_rotating, where the entire map is parented to a func_door_rotating.
Displacements exist.

*cue sad horn*
 

RodionJenga

L5: Dapper Member
Oct 24, 2015
236
256
koth_harvest_rotating, where the entire map is parented to a func_door_rotating.
Even assuming no displacements (cp_junction_rotating?) I'm curious how a map with no world geometry would preform

EDIT:
More on topic (haha)
Also, that fan prop is pretty nifty. I use it in my map as well. If only tf2 had func_rotating...
Pretty sure if you use that as a prop_dynamic you can set the animation on most fans to spin. In fact, if that's moon_interior_fan01 then I've definately done that. Parenting to func_door_rotating would just spin the whole model.

EDIT 2.0:
Back off topic: I put a few hours into making a rotating map, and everything is jittery and i get stuck in the geometry. Maybe i'm doing something wrong, maybe that's how it is. maybe i shouldn't have the floor rotate, iono.
 
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Jul 6, 2015
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Even assuming no displacements (cp_junction_rotating?) I'm curious how a map with no world geometry would preform

EDIT:

More on topic (haha)

Pretty sure if you use that as a prop_dynamic you can set the animation on most fans to spin. In fact, if that's moon_interior_fan01 then I've definately done that. Parenting to func_door_rotating would just spin the whole model.
I think ctf_turbine has no displacements, at least in the playable space were it matters.
 
Jul 26, 2015
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I have only a few finishing touches to put on my map, but I'm still getting a little nervous. School starts again tomorrow... I hope I have enough time over the next three days.
 

hutty

aa
Mar 30, 2014
547
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For the determined, you could swap out the displacements with an array of triangular brushes.
Or convert them to a prop, but that not nearly as fun.