Undercover Fish
L1: Registered
- Nov 16, 2014
- 17
- 4
I just played this map a few hours ago during one of the IMP tests, and this may be the first time I have had genuine fun in an Arena-style gamemode.
Having an objective active at the start of the round turns the gamemode from "Murder" to "Murder, OR get a head start on the payload." And it's not a static location either, so where the action happens isn't the same place every round. Right there, having a focal point throughout the entire round instead of just at the end avoids the pitfall of Arena getting boring after the first bloodbath, and if you pushed the cart, you still feel like you contributed after you die. The tracks have enough height variation and crossroads to enforce skirmishes instead of people just riding it to the end away from the action. The layout is great for every class, save for maybe one sniper angle that is a bit too strong. In the few rounds I played, I observed some pretty memorable moments that this map makes like a factory. (Airblast hard counters two medics.)
This map is lightning in a bottle; a combination of a great idea for a gamemode, AND a solid layout.
Having an objective active at the start of the round turns the gamemode from "Murder" to "Murder, OR get a head start on the payload." And it's not a static location either, so where the action happens isn't the same place every round. Right there, having a focal point throughout the entire round instead of just at the end avoids the pitfall of Arena getting boring after the first bloodbath, and if you pushed the cart, you still feel like you contributed after you die. The tracks have enough height variation and crossroads to enforce skirmishes instead of people just riding it to the end away from the action. The layout is great for every class, save for maybe one sniper angle that is a bit too strong. In the few rounds I played, I observed some pretty memorable moments that this map makes like a factory. (Airblast hard counters two medics.)
This map is lightning in a bottle; a combination of a great idea for a gamemode, AND a solid layout.