The Mayann Project

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759
Better replicate with nodraw, because stickies can be hidden in playerclip and bounce off blockbullets.
noooo they STICK to BB, that's exactly WHY we use it
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759
using just a BB brush would really be better and less complicated :T
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
The next compile is done and ready to be put on the Workshop. I added more destruction and detail, changed the lighting, used several of the pack's props and changed the floor blend texture to gravel instead of sand.

75B2DDA7FB17B71B87299DAEBFE500F6A48C5C18


6B52D3B60484E5BAE4B633E0D12B7771BD842266


C052EFBE723950E6FEE8D9E0A5969FBACFFFBA93


050434A3F2CD5E37C0DD4EABC6DCECCE29A0A514


D47F273DDE6817AFFF81A10F60EB8AA502EBB992
 

zahndah

professional letter
aa
Jul 4, 2015
765
647
That big displacement hill/mountain in the background looks way too different to the prop one next to it for them to be side by side.
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
We need a intel cap point in the mayann style (the one in tc_meridian)
Disagree, its important that the CP is always a distinguishable point in the map, and making it inconsistent between maps will disorientate players.
 

GooGuGajoob

L12: Pro-crastinator
Mar 28, 2014
175
101
I'm thinking heavily about styling Arena Volcanic with this theme, but all I need is a lava texture that holds the properties of water...
 

Freyja

aa
Jul 31, 2009
3,011
5,839
Indefinite + undefined number of months. This pack isn't even finished yet; once it is, it'll be pitched to valve, if valve accept it, they will give ethe community at least a month to contribute.
You have plenty of time.