The Mayann Project

Discussion in 'Team Fortress 2 Talk' started by YM, Apr 3, 2016.

  1. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

    Messages:
    1,457
    Positive Ratings:
    1,270
    Better replicate with nodraw, because stickies can be hidden in playerclip and bounce off blockbullets.
     
    • Agree Agree x 1
  2. Diva Dan

    aa Diva Dan hello!

    Messages:
    873
    Positive Ratings:
    1,531
    Good idea! Didn't think of it like that.
     
    • Like Like x 1
  3. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,674
    Positive Ratings:
    1,871
    no
     
    • Agree Agree x 1
  4. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,138
    Positive Ratings:
    2,266
    noooo they STICK to BB, that's exactly WHY we use it
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,300
    Positive Ratings:
    779
    What I decided to do was to use an invisible displacement while turning off the collision for the cap base model. I imagine an invisable displacement works like a normal displacement and stikies stick to em.
     
    • Like Like x 1
    • Creative Creative x 1
  6. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,138
    Positive Ratings:
    2,266
    using just a BB brush would really be better and less complicated :T
     
    • Agree Agree x 2
  7. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,300
    Positive Ratings:
    779
    I had tried that but was unable to get a block bullet brush in the shape I wanted it to be without it being invalid.
     
  8. Snowbat

    Snowbat L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    64
    The next compile is done and ready to be put on the Workshop. I added more destruction and detail, changed the lighting, used several of the pack's props and changed the floor blend texture to gravel instead of sand.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    • Like Like x 7
  9. zahndah

    aa zahndah professional letter

    Messages:
    724
    Positive Ratings:
    631
    That big displacement hill/mountain in the background looks way too different to the prop one next to it for them to be side by side.
     
    • Agree Agree x 1
  10. Tacoman_

    Tacoman_ L1: Registered

    Messages:
    31
    Positive Ratings:
    41
    I made some particles to help you guys decorate your torches
    Download Link
     
    • Like Like x 5
  11. Snowbat

    Snowbat L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    64
    This particle effect is nice. Imma use it in the next version :)
     
  12. GregoryTheGamer1112

    GregoryTheGamer1112 L1: Registered

    Messages:
    34
    Positive Ratings:
    9
    We need a intel cap point in the mayann style (the one in tc_meridian)
     
  13. Fantasma

    aa Fantasma

    Messages:
    891
    Positive Ratings:
    1,042
    Disagree, its important that the CP is always a distinguishable point in the map, and making it inconsistent between maps will disorientate players.
     
  14. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,926
    likely there will be an altar of some sort in the next pack
     
  15. GregoryTheGamer1112

    GregoryTheGamer1112 L1: Registered

    Messages:
    34
    Positive Ratings:
    9
    When is that?
     
  16. GooGuGajoob

    GooGuGajoob L12: Pro-crastinator

    Messages:
    167
    Positive Ratings:
    99
    I'm thinking heavily about styling Arena Volcanic with this theme, but all I need is a lava texture that holds the properties of water...
     
  17. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    332
    Positive Ratings:
    172
    • Thanks Thanks x 1
  18. BenCo

    BenCo L5: Dapper Member

    Messages:
    242
    Positive Ratings:
    161
    Any idea how much time we have to finish our project?
     
  19. Freyja

    aa Freyja It hurt itself in it's confusion!

    Messages:
    2,915
    Positive Ratings:
    5,305
    Indefinite + undefined number of months. This pack isn't even finished yet; once it is, it'll be pitched to valve, if valve accept it, they will give ethe community at least a month to contribute.
    You have plenty of time.
     
    • Thanks Thanks x 2
  20. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,300
    Positive Ratings:
    779