noooo they STICK to BB, that's exactly WHY we use itBetter replicate with nodraw, because stickies can be hidden in playerclip and bounce off blockbullets.
What I decided to do was to use an invisible displacement while turning off the collision for the cap base model. I imagine an invisable displacement works like a normal displacement and stikies stick to em.noooo they STICK to BB, that's exactly WHY we use it
I had tried that but was unable to get a block bullet brush in the shape I wanted it to be without it being invalid.using just a BB brush would really be better and less complicated :T
Disagree, its important that the CP is always a distinguishable point in the map, and making it inconsistent between maps will disorientate players.We need a intel cap point in the mayann style (the one in tc_meridian)
likely there will be an altar of some sort in the next packWe need a intel cap point in the mayann style (the one in tc_meridian)
When is that?likely there will be an altar of some sort in the next pack