The Frontline! Community Project - 1.2 IS LIVE!

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
Oh hey. I found a bug in some of the material files; all of the blendbeachgrasstocobble ones have the two surfaceprops listed as dirt and grass, respectively, instead of grass and stone or whatever. I thought something was off about the footstep sounds when I played that one 72 hour entry the other day. And the blendgroundtocobble just has one surfaceprop. Might want to look over all of your blends and make sure your ducks are in a row before the next update.
 

AlexCookie

Suspect of eating cookies alive
aa
Apr 21, 2016
277
571
For some reason in SFM tree leaves look white if I stand close enough:
3mwsaw.JPG
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
https://tf2maps.net/downloads/collider.1505/

Cutting it close there, aren't you? =P

Joking aside, I don't mind at all if you use the name, just want to make sure you're aware of it.
jesus Christ I am beyond sorry
spending weeks on a map just for some 13 year old twap to come and steal it
I am FULLY willing to change the name to avoid any confusion.
I honestly came up with the idea like 2 months ago for a 3 cp map gave up then with the frontline project content pack being released jumped blindly into action.
SERIOUSLY I am extremely willing to change the name.
The name of the plant is OMEGA-B so I can call it cp_omega
 

dryerlint

L5: Dapper Member
Mar 28, 2016
204
190
jesus Christ I am beyond sorry
spending weeks on a map just for some 13 year old twap to come and steal it
I am FULLY willing to change the name to avoid any confusion.
I honestly came up with the idea like 2 months ago for a 3 cp map gave up then with the frontline project content pack being released jumped blindly into action.
SERIOUSLY I am extremely willing to change the name.
The name of the plant is OMEGA-B so I can call it cp_omega

Haha don't worry about it. You're using CP and I used KOTH, so there shouldn't be any issues with the download system. Feel free to keep the name.

koth_collider was my first "real" map anyways, and the layout is, well... completely awful. I'm not particularly proud of it. So again, don't feel bad about reusing the name!
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
Haha don't worry about it. You're using CP and I used KOTH, so there shouldn't be any issues with the download system. Feel free to keep the name.

koth_collider was my first "real" map anyways, and the layout is, well... completely awful. I'm not particularly proud of it. So again, don't feel bad about reusing the name!
thanks
 

PigeonVerde

L1: Registered
Aug 6, 2016
33
51
Well, I guess it's time to post my frontline map here, after i posted some screens of the outdated variant on facepunch and then forgot about it.

I show you Koht_Iglesia, a map that revolves around a church in a fancy maritime city (that has still to be hit by the bloody misterious war).

FAC398CA9C847848BAEEFAFAA0E0852CE08D5B5C
CDD23E256FAFD991524A72958936955AB8AA08F0
76AE2C1329AB6C08F0114976E9CD3E6C70439901

A48F1554005740D198D347922ACE94E79D099673
DF524C73F9712CC1CBD0017D7985DC22B3DDB132
DC6D35120FCC9D04E20C8177D67E4B2ECF30175F

47E7D1260AD5A96B9237BD109BECE5A03FE2C19C
0FFDFF58977E9F4DF3A8ADF7E10318D8F9B1D297


Based on the marittime pack originaly, as soon the frontline project was announced (and it's content pack relased), I decided to make the map ready for the project.
So far i got to add more destruction to the buildings and way, way more details; probably change the map outline a little, and also change the placeholder windows based on a CSS texture pack.

Stay tuned in for more!
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
So, my map so far is in progress, but i am going to have to work on it before i go back to school.
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
anyone else having issues with packing window_001?
I literally spent 20 minutes scanning my entire hardrive for it with no success
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
193
Well Cp_Airraid is coming along well L:
 

Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
anyone else having issues with packing window_001?
I literally spent 20 minutes scanning my entire hardrive for it with no success

It's hiding in a little known place called tf/tf2_misc_dir.vpk and tf/tf2_materials_dir.vpk. If you absolutely have to pack it into your map despite the implications, you'll have to extract it from those two places first.

20160617155947_1.jpg
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
It's hiding in a little known place called tf/tf2_misc_dir.vpk and tf/tf2_materials_dir.vpk. If you absolutely have to pack it into your map despite the implications, you'll have to extract it from those two places first.

20160617155947_1.jpg
Is it not part of frontline even though it says so
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
Well, I guess it's time to post my frontline map here, after i posted some screens of the outdated variant on facepunch and then forgot about it.

I show you Koht_Iglesia, a map that revolves around a church in a fancy maritime city (that has still to be hit by the bloody misterious war).

FAC398CA9C847848BAEEFAFAA0E0852CE08D5B5C
CDD23E256FAFD991524A72958936955AB8AA08F0
76AE2C1329AB6C08F0114976E9CD3E6C70439901

A48F1554005740D198D347922ACE94E79D099673
DF524C73F9712CC1CBD0017D7985DC22B3DDB132
DC6D35120FCC9D04E20C8177D67E4B2ECF30175F

47E7D1260AD5A96B9237BD109BECE5A03FE2C19C
0FFDFF58977E9F4DF3A8ADF7E10318D8F9B1D297


Based on the marittime pack originaly, as soon the frontline project was announced (and it's content pack relased), I decided to make the map ready for the project.
So far i got to add more destruction to the buildings and way, way more details; probably change the map outline a little, and also change the placeholder windows based on a CSS texture pack.

Stay tuned in for more!

I'm going to be Classic Contrarian Lain™ again and say that you definitely should have playtested this on our servers before going ahead and detailing it, because while the detailing looks great the gameplay looks poor. It was the same deal with koth_oakvale and the creator has had to completely restart that map from the ground up. This game is actually one of the most difficult to make a layout for, considering along with the usual timings and defense positions you have many class mechanics to worry about and height disadvantage plays a massive part in gameplay. Mainly right now the map looks very flat, which makes quite a few classes pretty unapproachable. Heavy has a very easy time locking ground down without a height disadvantage, and a half decent Scout with destroy everything.