Can you make like "Submit your Frontline maps to be played on the server" post?
Once we get an official server up and running, we'll make sure of it!
Can you make like "Submit your Frontline maps to be played on the server" post?
@VoidCan I contribute some custom soundscapes to the project? So mappers can add good feeling of war to their maps. Here is an example
If so, I can start working on it right now.
where do I put the content pack so it all shows up in hammer
There will only be a deadline once Valve gives the official go-ahead for this to become official.Is there still no deadline? I'm afraid I can only start working on August 14
*ifThere will only be a deadline once Valve gives the official go-ahead for this to become official.
Hey. Loving this pack!
However, I wondered if someone could help me, I'm having issues with the sandbag sections, they seem to be lit/look different
There are 2 of the "middle" sections next to each other there (with a left and right end) but one section looks lighter than the others. The map does contain lighting, mostly spot lights around this area, however the issue does seem to occur with most sandbag walls I've built and on different section types.
Because of the way Source handles lighting, it doesn't properly light models with bumpmaps even with fancy light settings and modularity. You're gonna have to use an info_lighting to link all the sandbags in that area to have proper lighting without changes or seams.
Thanks for the reply. Would you happen to know where a good position for the info_lighting would be relative to the sandbag, I've never used them before but have given it a try just above and inside to the side of the model with some improving but some still having a variation to the one next to it. And I assume each model would need it's own info_lighting?
I mean, is it possible to include them in "Frontline! Supply Drop v 1.1" pack?You're of course free to make whatever additional assets suit your needs, and you're free to distribute them as you please.
This is something that the frontline pack is missing, hope to see more stuff in the future
I actually did this with my KotH map: https://tf2maps.net/downloads/koth_remnant.1885/While I was designing my map, a koth map, I was having an idea to make flag for red and blu. Maybe after capturing a control point it can change to the current team's flag. And when no one captured yet the control point it could be white. (If I get to home i may even try to model it)
cp_collider