Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Jul 28, 2016.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Matchmaking
      • Competitive Mode
        • Abandon penalty times are now longer for first-time abandoners with a low number of games played
        • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
        • Fixed an issue where players could drop and reconnect too many times before triggering an abandon
      • Casual Mode
        • Matches can now start with fewer than 24 players when there are not enough compatible players in queue
          • The match will still add additional players (up to 24) as they become available
          • This should improve queue times for low-population regions and game modes
        • Added maps cp_gullywash, cp_snakewater, and koth_probed
        • Fixed not being able to cycle between spectator modes
    • Weapon viewmodels
      • The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
        • This feature is now allowed in Competitive Mode
      • Improved and fixed many animations when using a higher viewmodel field-of-view
      • Removed custom animations from the sv_pure whitelist because it was being exploited
      • Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
    • Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
    • Added the Prinny promo items to the Mann Co. Store
    • Added the Florida LAN 2016 community medal
    • PASS Time update
      • Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
      • Tweaks and fixes for all maps
      • Fix pack speed not being updated sometimes
      • Aiming players will no longer receive pack speed bonus
      • Some adjustments to reduce average round length
        • Overtime will end immediately if the winning team touches the ball
        • Overtime won't happen if it's impossible for the losing team to win
    • Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
    • Fixed the pd_watergate HUD not drawing
    • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
    • Fixed getting a black screen if the chat window was open when the match stats were being shown
    • Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
    • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
    • Fixed a client crash related to the animation system
    • Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
    • Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
    • Fixed hearing the "team wipe" Announcer audio at the incorrect times

    Read on the TF2 Blog...
     
    • Thanks Thanks x 2
  2. Werewolf

    aa Werewolf Probably not a real Werewolf

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    I wonder if that will effect Sourcemod kicks as well, as in sm_votekick / sm_voteban.
     
  3. EksCelle

    EksCelle L1: Registered

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    I already made a big fuss about this in chat but...

    Fuck.
     
    • Agree Agree x 2
  4. Diva Dan

    aa Diva Dan hello!

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    Aww yiss. Might actually use them now.

    Super yiss.
     
  5. Crash

    aa Crash func_nerd

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  6. Powerlord

    Powerlord L3: Member

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    I doubt it. SourceMod has its own handling for this sort of thing.

    Edit: I just checked. No. SourceMod, for whatever reason, doesn't ban by either SteamID or IP in its voteban command in the basevotes plugin.
     
    Last edited: Jul 28, 2016
  7. Another Bad Pun

    Server Staff Another Bad Pun bap

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    So close, yet so far
     
  8. HMK-3

    HMK-3 L2: Junior Member

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    im the only one who has problems with the "2" key?
    sometimes doesnt work, i dont know if is a bug, or just my computer.
     
  9. ades

    ades L4: Comfortable Member

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    Works fine for me. Its probably just your computer / Keyboard.
     
    • Agree Agree x 1
  10. Pocket

    aa Pocket func_croc

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    Is this the bug I think it is? The one that was plaguing Stoneyridge for so long?
     
  11. Crowbar

    aa Crowbar perfektoberfest

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    r u damn kidding me

    Actually, most of the fixes are cool and asked for.
     
  12. Lain

    aa Lain Resident wrong opinion holder

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    70 isn't enough honestly, it hardly makes a difference. 90 is as low as i'd have it if i were to have viewmodels forced on.
     
    • Agree Agree x 2
    • Respectfully Disagree Respectfully Disagree x 1
  13. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    And you still have pyro flames completely blocking your view of incoming projectiles. Transparent flames please valve, or allow us to turn flame particles off. It really does make a world of difference for reflects, and even just seeing what's going on in front of us.
     
    • Agree Agree x 3
  14. Hyperion

    aa Hyperion L16: Grid Member

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    Back to my default fov, 70
     
  15. BenCo

    BenCo L5: Dapper Member

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    I'm a strange person and I love using viewmodel_fov 54.
     
    • Agree Agree x 2
  16. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    From the comments on this video:

    View: https://www.youtube.com/watch?v=Xg3O0bw8G4Y

     
    • Like Like x 1
  17. CommodoreKong

    CommodoreKong L6: Sharp Member

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    It's odd that Valve decided to put Probed in the alternate category with Snowplow.
     
  18. Diva Dan

    aa Diva Dan hello!

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    Wow, yeah, that's really weird. It technically makes sense because snowplow and probed both have an unusual gimmick that separates them from the typical A/D or KOTH. I personally think probed should go the in KOTH map selection and snowplow should be moved into A/D maps.
     
    • Agree Agree x 2
  19. FrostHoneyJuice

    FrostHoneyJuice L2: Junior Member

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    [​IMG]

    Wait a sec. Why is Probed in the MISC list? It supposed to be in the KOTH list... r-right guys? :engienope:

    EDIT: I spoke too soon! I don't blame you!
     
  20. Joshenkstone

    Joshenkstone L5: Dapper Member

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    looks like probed also has the least intrest in that screenshot. (the bar is really small)

    There has been one scenario in which that teleporter glitch was useful, it stoped me from using that teleporter exploit on upward to last. (i'm a horrible person)