Stoneyridge

CP stoneyridge rc2

Crash

func_nerd
aa
Mar 1, 2010
3,372
5,533
You will be seeing that upside down hay trick in rust... it's quite good.

Sweet...

Frozen the fact that I put that hay there and the sniper-bird in the map and you like them both gives me a big chubby map boner.

It looks like this.

crocks.jpg
 

Crash

func_nerd
aa
Mar 1, 2010
3,372
5,533
I actually first used that haybale trick on my artpass contest entry

ArtpassSteal1.jpg


That's probably the nicest looking spot on the entire map though. Holy crap did I improve on my detailing since then.

Also something else I took from my artpass map and put into this:

ArtpassSteal2.jpg
 

Crash

func_nerd
aa
Mar 1, 2010
3,372
5,533
But to be fair, I hadn't honestly noticed the Thundermountain shot until last night, it's not the most noticeable thing. People rarely look up.

This is how it looks in Stoneyridge:
F42D5067BD1E7393E679F939AB94519A5D485EB4


Personally I think it's just a rarely used texture that adds a lot of depth and complexity to an area without having to rely on a ton of brushwork.

Although I did just notice I need to randomize the textures on those ceiling beams...
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,709
2,587
Why do they even have that texture? Surely it was around before Thunder Mountain.
 

heyyou

L5: Dapper Member
Aug 19, 2009
207
130
Guy guys...

It's so you don't hit your head into the ceiling so hard when you rocket/sticky jump. You can't say we don't care about our demomen and soldiers enough :p


I think it was first in well, in the rocket room. Way way up, far away in the ceiling. I always thought it looked very pixelated, but that's probably because the texture was meant to be viewed from far away.
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,101
6,597
Pretty sure it's less noticeable in thunder mountain because it's higher up, in a smaller room. I presume it's soundproofing. (That's the only reason I can think of to cover the inside of a rocket room in padding, unless you're using it as a nuthouse on weekends.) Anyway, soundproofing makes barely any sense in thunder mountain, and none here. Swap it for ceiling tiles or something.

Also those crossbeams are big and ugly and plain.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Yes, it's a gameplay element and you really should only be using hazard tape overlays as detail in addition to the the brush one.
 

xzzy

aa
Jan 30, 2010
815
531
The snippy side of me wants to say that maybe people shouldn't try to make their game look like it was made in 1998.

Fixing the tape is easy and I'm sure we'll do it, but playing TF2 with overlays disabled completely? Really? What about all the directional markers we set up for finding point A or B? Do those not show up too, and what's the solution for that?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,709
2,587
Yeah, I'm kind of skeptical that disabling overlays is worth it. There are FPS configs and then there's just overkill. In particular I noticed that the FPS in all three of those screenshots was identical — presumably the absolute maximum the computer can handle on any configuration.

Also, I never realized that none of the official maps used overlays to mark the capture zones. What exactly are those scraggly-ends-of-the-caution tape overlays there for, anyway?