Version B8 -
Hey You changes:
-Moved stairs in overlook by A
-Removed stairs by building by ridge, opened up building
-Updated various details
-Added small room on downstairs passage from A to B
-Updated various overlays
-Changed various textures
-Made small changes to the skybox
-Fixed various props disappearing
-Further optimization
-Extended blue attack ledge facing A
-Moved/changed various props
-Updated ledge behind B
-Moved main death-cam
-Updated detailing to ledge facing B used by Blue attackers
-Replaced props by ledge by cellar door ramp
Xzzy changes:
-Increased over-all ambient lighting.
-Tweaked a ton lighting, brightened up some areas, added some spotlights to key areas.
-Went through and deleted/ changed a large amount of props to help optimization.
-Added "skybox windows" ala Viaduct to clean up look of map.
-Optimized hint brushes.
-Cleaned up areaportals/ added a bunch of areaportalwindows.
-Tweaked some clipping.
Crash Changes:
-Added large detail area and cubby in building by ridge to open it up more.
-Added an easter egg.
-Added ramp coming down from ridge building dropdown to reduce chance of fall damage.
-Fixed rockets and projectiles going through the floor on the final point, also smoothed the floor out more there.
-Optimization tweaks
-Tons of brush optimization all over the map.
-Cleaned up some more clipping issues. (Including 2 game breakers no one noticed, heh)
-Added a nobuild to the tracks in the death pit. Before, you could get engineer buildings down there if you timed it right as you fell.
-Removed the clipping that made the edge of the death pit and the balcony area divided. (this is a fun change)
-Tons of prop fades.
-Cleaned up jagged detail bricks at final point area.
-Added "signature" poster.
-Improved the flow of the tire jump on the left side of the B cap tower.
-Added custom safe-door model.
-Detailed overhang towards B alongside Hey You