Okay. Here we go. Sorry for the long delay, I got busy with school and other social/life things. But here ya are.
This looks silly. Dunno how to fix it, but do something different.
Lighting density here is too high. Ceiling lights are okay, but you should make the spots on the bottom smaller (use smaller models), and use spots with a 15-20 inner angle and a 60-65 wide angel.
You want this to be a semi-effective flanking route, so make this light a bit darker so it doesn't stand out as much. This gives blu a chance to actually sneak up, without red really knowing its there.
The security lights in the upper left aren't really needed. You should either center them in a way so that they shine in both directions (but not really favor one side) or use a different lighting scheme to note players can go either way.
The model is really bright, doesn't fully fit the artstyle (imo). You should have more grungy colors, and brush strokes.
This doorway should be light up a bit more to note it is there.
You should be using spot light models, not these security light models if you are going to be doing high-powered spot lights.
This is really weirdly high up. It seems okay, but the fact it is off-center of the door is strange. Suggestion: Lower it a bit, maybe center on the door.
Little thought: maybe use colored lights in here (or dimmer lights) to note that this isn't a gameplay zone.
LIght it up a little bit (both spots)
Not sure on this, but maybe rotate this light a little so that the doorway/ramp is illuminated a tad more. or maybe add something to draw players eyes there.
This seems weird, if you are going to be directing players, the light should either be more into the route a little, or pointing in the direction of the route.
Don't know how really needed it is, but lighting this up a smidgen won't hurt. (I don't know how often this flank is used. If it isn't used, then I wouldn't worry. But if it is important, or people use it a lot, I think some light on these would be good.
+1 for using this prop like this
And thats about it. I think the map, from what I can tell, shouldn't be too bad really. It seems like you guys put a lot of work into the map and it shows. If you need me, you know where I am.
I am watching