Here's some basic info on the new entities:...what can we do to create new PASS maps?
Here's some basic info on the new entities:
[post=25363]Link to post![/post]
If you don't have the HUD handling entity (passtime_logic) can you still use everything if it's a Pass map?
--Snip--
The issue is that the entity that runs the HUD also runs the ball respawning.
is there a way to force it with ent templates?
The difference? Pass Time is terrible and the map is the worst thing I have ever played (did the new 15y/o intern make that map?). Although I do think it will help with making Invade CTF maps. The speed boost and stuff would really help with pushing past certain areas. Although not being able to have weapons out while holding the ball is dumb
Just what exactly is Invade ctf?
In Invade CTF, the goal is to pick up the intelligence from the middle of the map, and bring it to the enemy base(similar to the sport of American football). The flag can be picked up by any team five seconds after it's dropped. Cap 3 times to win!