Shelter

CP Shelter rc3a

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Muddy

Muddy
aa
Sep 5, 2014
2,465
jkACd5P.png


best map 2k15

Not convinced the new A is an improvement. You've taken what was unique about A and smushed it into a generic blob.
I might put the wooden shack back in, partly because of what you said but also because people were complaining that there wasn't enough cover around A. Not sure why I removed it, honestly. I guess cos it was ugly.
 
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Muddy

Muddy
aa
Sep 5, 2014
2,465
cp_pillowcase_a9:

* removed the shutter doors at C

* lowered overall height difference at C

* revised pickup placements and powers (mostly at C)

* moved spectator cameras at C

* clipped off and removed route to the upper walkway at - you guessed it - C

* nobuild’d barrels on the point at C

* erected a wooden shack housing A

* patched some displacement seams

* fixed some dodgy shadows

I'll add screenshots later, for now it's IMP TIME

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Muddy

Muddy
aa
Sep 5, 2014
2,465
a10:

* removed 5-second setup countdown

* modified spawns a little, they’re no longer easy to shut down with snipers

* modified C a bit for the same reason as above

* made B less open

* moved the barrels on C over a bit

* increased cap times of A and B from 14s to 16s

* increased spawn times a bit, and also increased the amount of time chopped off per point captured

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Muddy

Muddy
aa
Sep 5, 2014
2,465
cp_pillowcase_a11:

* expanded the building between A and B to be a defensive spot watching over both centre points

* completely remade the huts flanking B for ~technical reasons~

* un-hollowed the building housing A (apart from the bit with the control point) and added a route that goes around it

* reduced C’s cap time from 5s to 2s

* removed the medium health pack right next to B

* fixed a case of certain health/ammo pickups (along with certain pieces of geometry) being doubled, symmetrical maps eh?

* re-aligned some buggered door textures

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Muddy

Muddy
aa
Sep 5, 2014
2,465
cp_pillowcase_a12

* pushed entrances to C toward mid a bit (this doesn’t mean I’ve moved C, I’ve just made the bases a bit bigger)

* reduced spawn time reduction per point captured from 3s to 2s

* moved the resupply lockers and made the spawn windows longer

* made flank route by A smaller

* tweaked the walls surrounding B a bit to make it more easily defensible

* downgraded some health kits and ammo packs

* removed areaportals because they kept breaking and I couldn’t be arsed to fix them

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Muddy

Muddy
aa
Sep 5, 2014
2,465
b1c:

* full artpass (with partial thanks to phi)

* made C a bit bigger

* ???

* probably the last version for a while, not gonna be final tho cos the idea of going straight from alpha to rc made me feel dirty

* also it's b1c because I was iterating while making this and forgot to change the filename back to b1, deal with it

pc_a.jpg
pc_b.jpg
pc_last.jpg

pc_base.jpg


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Muddy

Muddy
aa
Sep 5, 2014
2,465
cp_pillowcase_b3

* major optimisation improvements (hopefully??)

* increased amount of health and ammo pickups

* fixed players being able to get out of the map boundaries

* decreased mid cap times

* removed windows from center hut

* more cubemaps

* detailing stuff

* some other things too maybe, I lost the changelog while working on this, oops

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Muddy

Muddy
aa
Sep 5, 2014
2,465
cp_pillowcase_b5:

* made new spawns (designed in part by Yrr)

* increased size of B capture point

* changed map instructions to say "capture all four control points"

* sentries and stuff can no longer be built under the planks on B

* detail improvements

* clipping improvements

20160328133754_1.jpg


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