CP Shelter rc2 reupload

Two teams. Four capture points. Quite a lot of snow.

  1. YM

    aa YM LVL100 YM

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    Not convinced the new A is an improvement. You've taken what was unique about A and smushed it into a generic blob.
     
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  2. Muddy

    Server Staff Muddy Muddy

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    [​IMG]

    best map 2k15

    I might put the wooden shack back in, partly because of what you said but also because people were complaining that there wasn't enough cover around A. Not sure why I removed it, honestly. I guess cos it was ugly.
     
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    Last edited: Nov 27, 2015
  3. Muddy

    Server Staff Muddy Muddy

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    cp_pillowcase_a9:

    * removed the shutter doors at C

    * lowered overall height difference at C

    * revised pickup placements and powers (mostly at C)

    * moved spectator cameras at C

    * clipped off and removed route to the upper walkway at - you guessed it - C

    * nobuild’d barrels on the point at C

    * erected a wooden shack housing A

    * patched some displacement seams

    * fixed some dodgy shadows

    I'll add screenshots later, for now it's IMP TIME

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  4. Muddy

    Server Staff Muddy Muddy

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    a10:

    * removed 5-second setup countdown

    * modified spawns a little, they’re no longer easy to shut down with snipers

    * modified C a bit for the same reason as above

    * made B less open

    * moved the barrels on C over a bit

    * increased cap times of A and B from 14s to 16s

    * increased spawn times a bit, and also increased the amount of time chopped off per point captured

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  5. Muddy

    Server Staff Muddy Muddy

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    cp_pillowcase_a11:

    * expanded the building between A and B to be a defensive spot watching over both centre points

    * completely remade the huts flanking B for ~technical reasons~

    * un-hollowed the building housing A (apart from the bit with the control point) and added a route that goes around it

    * reduced C’s cap time from 5s to 2s

    * removed the medium health pack right next to B

    * fixed a case of certain health/ammo pickups (along with certain pieces of geometry) being doubled, symmetrical maps eh?

    * re-aligned some buggered door textures

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  6. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    No pillows 0/10
    worst map
    gg
    (but no its good)
     
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  7. Muddy

    Server Staff Muddy Muddy

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    When I get around to the detailing stage I'm gonna have signs for pillow factories done. "Blissful Lush Utilities" and "Restful Easy Dreams", maybe.
     
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  8. EArkham

    aa EArkham Necromancer

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    "Now with 25% More Gravel, for More Restful Nights."
     
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  9. Muddy

    Server Staff Muddy Muddy

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    "Only a REAL MANN sleeps in a bed of gravel!"
     
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  10. Muddy

    Server Staff Muddy Muddy

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    cp_pillowcase_a12

    * pushed entrances to C toward mid a bit (this doesn’t mean I’ve moved C, I’ve just made the bases a bit bigger)

    * reduced spawn time reduction per point captured from 3s to 2s

    * moved the resupply lockers and made the spawn windows longer

    * made flank route by A smaller

    * tweaked the walls surrounding B a bit to make it more easily defensible

    * downgraded some health kits and ammo packs

    * removed areaportals because they kept breaking and I couldn’t be arsed to fix them

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  11. Muddy

    Server Staff Muddy Muddy

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    b1c:

    * full artpass (with partial thanks to phi)

    * made C a bit bigger

    * ???

    * probably the last version for a while, not gonna be final tho cos the idea of going straight from alpha to rc made me feel dirty

    * also it's b1c because I was iterating while making this and forgot to change the filename back to b1, deal with it




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  12. Oatmeal

    Oatmeal L2: Junior Member

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    Where the deer at?
     
  13. Muddy

    Server Staff Muddy Muddy

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    Somewhere.
     
  14. Oatmeal

    Oatmeal L2: Junior Member

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    I will recommence the search
     
  15. Muddy

    Server Staff Muddy Muddy

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    b2:

    * various detail touch-ups

    * inactive control points are now hidden

    * increased C capture times from 2s to 4s

    * added more hazard tape to B capture point

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  16. Lain

    aa Lain Resident wrong opinion holder

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    ha got em
    [​IMG]
     
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  17. Muddy

    Server Staff Muddy Muddy

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    Incidentally, I do apologise.
     
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  18. Muddy

    Server Staff Muddy Muddy

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    cp_pillowcase_b3

    * major optimisation improvements (hopefully??)

    * increased amount of health and ammo pickups

    * fixed players being able to get out of the map boundaries

    * decreased mid cap times

    * removed windows from center hut

    * more cubemaps

    * detailing stuff

    * some other things too maybe, I lost the changelog while working on this, oops

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  19. Muddy

    Server Staff Muddy Muddy

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    * soundscapes!

    * removed that side-route near A

    * un-hollowed building at mid and removed stairs

    * general detailing improvements

    * clipping improvements

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  20. Muddy

    Server Staff Muddy Muddy

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    cp_pillowcase_b5:

    * made new spawns (designed in part by Yrr)

    * increased size of B capture point

    * changed map instructions to say "capture all four control points"

    * sentries and stuff can no longer be built under the planks on B

    * detail improvements

    * clipping improvements



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