Shelter

CP Shelter rc4

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YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Not convinced the new A is an improvement. You've taken what was unique about A and smushed it into a generic blob.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
jkACd5P.png


best map 2k15

Not convinced the new A is an improvement. You've taken what was unique about A and smushed it into a generic blob.
I might put the wooden shack back in, partly because of what you said but also because people were complaining that there wasn't enough cover around A. Not sure why I removed it, honestly. I guess cos it was ugly.
 
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Muddy

Muddy
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Sep 5, 2014
2,574
4,592
cp_pillowcase_a9:

* removed the shutter doors at C

* lowered overall height difference at C

* revised pickup placements and powers (mostly at C)

* moved spectator cameras at C

* clipped off and removed route to the upper walkway at - you guessed it - C

* nobuild’d barrels on the point at C

* erected a wooden shack housing A

* patched some displacement seams

* fixed some dodgy shadows

I'll add screenshots later, for now it's IMP TIME

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Muddy

Muddy
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Sep 5, 2014
2,574
4,592
a10:

* removed 5-second setup countdown

* modified spawns a little, they’re no longer easy to shut down with snipers

* modified C a bit for the same reason as above

* made B less open

* moved the barrels on C over a bit

* increased cap times of A and B from 14s to 16s

* increased spawn times a bit, and also increased the amount of time chopped off per point captured

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Muddy

Muddy
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Sep 5, 2014
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cp_pillowcase_a11:

* expanded the building between A and B to be a defensive spot watching over both centre points

* completely remade the huts flanking B for ~technical reasons~

* un-hollowed the building housing A (apart from the bit with the control point) and added a route that goes around it

* reduced C’s cap time from 5s to 2s

* removed the medium health pack right next to B

* fixed a case of certain health/ammo pickups (along with certain pieces of geometry) being doubled, symmetrical maps eh?

* re-aligned some buggered door textures

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Muddy

Muddy
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Sep 5, 2014
2,574
4,592
No pillows 0/10
worst map
gg
(but no its good)
When I get around to the detailing stage I'm gonna have signs for pillow factories done. "Blissful Lush Utilities" and "Restful Easy Dreams", maybe.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
cp_pillowcase_a12

* pushed entrances to C toward mid a bit (this doesn’t mean I’ve moved C, I’ve just made the bases a bit bigger)

* reduced spawn time reduction per point captured from 3s to 2s

* moved the resupply lockers and made the spawn windows longer

* made flank route by A smaller

* tweaked the walls surrounding B a bit to make it more easily defensible

* downgraded some health kits and ammo packs

* removed areaportals because they kept breaking and I couldn’t be arsed to fix them

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Muddy

Muddy
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Sep 5, 2014
2,574
4,592
b1c:

* full artpass (with partial thanks to phi)

* made C a bit bigger

* ???

* probably the last version for a while, not gonna be final tho cos the idea of going straight from alpha to rc made me feel dirty

* also it's b1c because I was iterating while making this and forgot to change the filename back to b1, deal with it

pc_a.jpg
pc_b.jpg
pc_last.jpg

pc_base.jpg


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Muddy

Muddy
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Sep 5, 2014
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cp_pillowcase_b3

* major optimisation improvements (hopefully??)

* increased amount of health and ammo pickups

* fixed players being able to get out of the map boundaries

* decreased mid cap times

* removed windows from center hut

* more cubemaps

* detailing stuff

* some other things too maybe, I lost the changelog while working on this, oops

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Muddy

Muddy
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Sep 5, 2014
2,574
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cp_pillowcase_b5:

* made new spawns (designed in part by Yrr)

* increased size of B capture point

* changed map instructions to say "capture all four control points"

* sentries and stuff can no longer be built under the planks on B

* detail improvements

* clipping improvements

20160328133754_1.jpg


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