Shelter

CP Shelter rc4

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Lain

lobotomy success story
aa
Jan 8, 2015
723
757
Shelter isn't a snug name! :c

Me before
21618f3c65.png


Me now
tumblr_nm4ai86OMm1qdpiqlo1_500.jpg
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
"I will never update Shelter again" -me

I updated this map for inclusion in TF2 Classic. The original intent was just to give it a once-over to check I hadn't left in any custom content that was unaccounted for, but in the process I decided to sort out the last few niggles I had with RC1.

* removed custom content that I forgot to remove from the previous version

* replaced crates at B with wooden walls

* replaced concrete slopes leading to A with nicer-looking wooden walkways

* removed out-of-bounds clipping from spawn, so now you can run around on the upper level if you like (as little as that will achieve for you)

* various other detail tweaks

Read the rest of this update entry...
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Boo. Ha, scared you.

Shelter's basically finished and I don't intend on updating it anytime soon (yes I know I said that twice already but I MEAN IT THIS TIME) so I figured, hey, why not just release the VMF for all to enjoy?

So, here you go.

I've also included a small readme.txt to let you know how to install it properly, 'cos it includes some instances and a couple custom props. Also a fair warning, it uses some custom content that I didn't include in the pack, but it's literally just three custom posters so you won't be missing much. Also some of the displacements are fucked because I had to decompile the map at one point and I never got around to redoing them. Beh.

Anyway, have fun.

Oh, you're welcome to edit this to your heart's content and make your own versions of it - all I ask is that you credit me if you release anything of the sort.
 
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Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Last edited:

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Muddy updated Shelter with a new update entry:

cp_shelter_rc4

* Fixed not being able to shoot through some railings
* Fixed BLU's final control point not changing colour when captured by RED

Some people have reported cubemaps not appearing properly with LDR, but I've not been able to recreate the issue. Maybe the problem will magically go away with this new version.

Read the rest of this update entry...
 

Waffe

L5: Dapper Member
Dec 2, 2012
230
203
Just reporting that LDR reflections are fixed in rc4. They seemed to have been partially missing in r3a, oddly