Shelter

Shelter rc4

b1c:

* full artpass (with partial thanks to phi)

* made C a bit bigger

* ???

* probably the last version for a while, not gonna be final tho cos the idea of going straight from alpha to rc made me feel dirty

* also it's b1c because I was iterating while making this and forgot to change the filename back to b1, deal with it

pc_a.jpg
pc_b.jpg
pc_last.jpg

pc_base.jpg
cp_pillowcase_a12

* pushed entrances to C toward mid a bit (this doesn’t mean I’ve moved C, I’ve just made the bases a bit bigger)

* reduced spawn time reduction per point captured from 3s to 2s

* moved the resupply lockers and made the spawn windows longer

* made flank route by A smaller

* tweaked the walls surrounding B a bit to make it more easily defensible

* downgraded some health kits and ammo packs

* removed areaportals because they kept breaking and I couldn’t be arsed to fix them
cp_pillowcase_a11:

* expanded the building between A and B to be a defensive spot watching over both centre points

* completely remade the huts flanking B for ~technical reasons~

* un-hollowed the building housing A (apart from the bit with the control point) and added a route that goes around it

* reduced C’s cap time from 5s to 2s

* removed the medium health pack right next to B

* fixed a case of certain health/ammo pickups (along with certain pieces of geometry) being doubled, symmetrical maps eh?

* re-aligned some buggered door textures
a10:

* removed 5-second setup countdown

* modified spawns a little, they’re no longer easy to shut down with snipers

* modified C a bit for the same reason as above

* made B less open

* moved the barrels on C over a bit

* increased cap times of A and B from 14s to 16s

* increased spawn times a bit, and also increased the amount of time chopped off per point captured
cp_pillowcase_a9:

* removed the shutter doors at C

* lowered overall height difference at C

* revised pickup placements and powers (mostly at C)

* moved spectator cameras at C

* clipped off and removed route to the upper walkway at - you guessed it - C

* nobuild’d barrels on the point at C

* erected a wooden shack housing A

* patched some displacement seams

* fixed some dodgy shadows
* completely re-made C; it is now indoors and also much closer to the mid!

* capturing points no longer resets the timer; now it adds 1:30 to the timer

* modified A to be easier to access (it is now also slightly closer to the middle)

* adjusted health and ammo pickups slightly

* improved clipping

* deer
a7:

* removed the building between A and B (which sucks cos it was cool) and moved the two center points much closer

together; A and B are now essentially in the same place, rather than being in two separate locations

* reduced round time back to 10 minutes

* the round timer once again resets every time a point is captured

* removed mid-points-lock-for-60-seconds mechanic

* reduced C capture times from 7s to 5s

* added textures to the underside of the B towers because apparently I forgot to do that last time, whoops

* other stuff
a6:

* the center control points now lock when one team owns both of them. after 60 seconds they will unlock again, although they will still be owned by that team

* the round timer no longer resets every time a point is captured

* also increased the round timer to 15 minutes

* increased mid capture times from 12s to 14s and C capture time from 3s to 7s

* hollowed out those small towers on either side of B to be used as sniper/sentry spots

* players can now walk on that one low roof by C

* fixed players being able to stand on the fences at C

* added additional sounds and voice lines (including some unused announcer lines!!!)

* improved signage
a5:

* replaced the hallways between A and B with an actual building you can do stuff in

* reduced the capture times of A and B from 18s to 12s, and the cap time of C from 6s to 3s

* changed up the routes from spawn to A

* maybe some other things too I forgot to write a changelog while I was working so I have no idea what else I did
a4

* changed gamemode to Two-Way Gravel Pit (or Two-Mid Powerhouse) and added C capture points for each team - each team must capture the two center control points before they can capture the enemy team's final point

* removed the hacky Overtime feature and re-instated the round timer

* all control points now start unlocked again. no unlocked-after-30-seconds bs

* reduced mid capture times from 25s to 18s

* blocked off the windows at A and changed the small ammo pack there into a large ammo pack (and also added health)

* disabled shadows on many props

* added a tyre

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b.jpg
c.jpg