Shelter rc3a

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* Fixed the map having no LDR lighting
* Added briefing photos
* Removed all custom content
* Detail tweaks
Only just found out this download got blackholed
"I will never update Shelter again" -me

I updated this map for inclusion in TF2 Classic. The original intent was just to give it a once-over to check I hadn't left in any custom content that was unaccounted for, but in the process I decided to sort out the last few niggles I had with RC1.

* removed custom content that I forgot to remove from the previous version

* replaced crates at B with wooden walls

* replaced concrete slopes leading to A with nicer-looking wooden walkways

* removed out-of-bounds clipping from spawn, so now you can run around on the upper level if you like (as little as that will achieve for you)

* various other detail tweaks
* uploading this as per request

* I forget the exact changes but there's HDR and stuff now

* made new spawns (designed in part by Yrr)

* increased size of B capture point

* changed map instructions to say "capture all four control points"

* sentries and stuff can no longer be built under the planks on B

* detail improvements

* clipping improvements



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* soundscapes!

* removed that side-route near A

* un-hollowed building at mid and removed stairs

* general detailing improvements

* clipping improvements

* major optimisation improvements (hopefully??)

* increased amount of health and ammo pickups

* fixed players being able to get out of the map boundaries

* decreased mid cap times

* removed windows from center hut

* more cubemaps

* detailing stuff

* some other things too maybe, I lost the changelog while working on this, oops

* various detail touch-ups

* inactive control points are now hidden

* increased C capture times from 2s to 4s

* added more hazard tape to B capture point

* full artpass (with partial thanks to phi)

* made C a bit bigger

* ???

* probably the last version for a while, not gonna be final tho cos the idea of going straight from alpha to rc made me feel dirty

* also it's b1c because I was iterating while making this and forgot to change the filename back to b1, deal with it