In this version:
-Detailed the map a lot more
-improved the fps overall
- added more lighting around the map
-even more detailing ( outside the playable space ) ( I added a small easter egg somewhere in the map its on the blue side inside of something see if you can find it )
-added the cow announcer back close to the point inside a building.
- Changed the Red shark aquarium a bit so it can fit to the new red spawn
Notes:
Hey everyone, I am close to Done with sharkbay. I still got to do more detailing overall and to add a 3D skybox and a few other bits and pieces around but I am getting there. I am happy with how the map turned out and I hope you guys like it too.
I will play with sounds , skybox and Lighting more in the next version just in case you are wondering.
I am also making a new payload map to "replace" cliffedge. I am not going to carry on with this map unfortunatelly. I dont know If I ever said that before but here you go. Expect the map to be seen this summer.

Read the rest of this update entry...
-Detailed the map a lot more
-improved the fps overall
- added more lighting around the map
-even more detailing ( outside the playable space ) ( I added a small easter egg somewhere in the map its on the blue side inside of something see if you can find it )
-added the cow announcer back close to the point inside a building.
- Changed the Red shark aquarium a bit so it can fit to the new red spawn
Notes:
Hey everyone, I am close to Done with sharkbay. I still got to do more detailing overall and to add a 3D skybox and a few other bits and pieces around but I am getting there. I am happy with how the map turned out and I hope you guys like it too.
I will play with sounds , skybox and Lighting more in the next version just in case you are wondering.
I am also making a new payload map to "replace" cliffedge. I am not going to carry on with this map unfortunatelly. I dont know If I ever said that before but here you go. Expect the map to be seen this summer.









Read the rest of this update entry...