This update includes:

➤Detailed the Entire map ( expect the boat , waiting for a model )
➤Soundscapes
➤3D skybox
➤ Improved lighting
➤ Fixed some problems
➤ Changed a few stuff based on feedback such as the brick textures
➤ Changed the shark model to the agent gun one.
➤ More clipping all around.

Notes:

We are really close guys. The next update will be the workshop release and I cant wait. The map is done. Sorry for not including cubemaps in this one. They gave me quite a headache. I spent like 3-4 hours today trying to make them work with little success. I Will include them in the next update though. For now I really want to hear your opinion and feel free to share your feedback with me.


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-Did what the title says lol-
In this version:

➤ Detailed most of the map ( Around 80%)
➤Added more clipping
➤Added more lighting
➤Extended a part of the ship up by 64 hammer units based on feedback.

Notes:
After 3 designs, 3 detail passes we are finally here!
You have no idea how excited and proud I am of this map and how much I improved. It blows my mind I did so much work and prepared this map for a beta release in a month. Previously It took me 8+ months to do the work I did this time around and I am honestly surprised.
I released this version earlier than I wanted. I was thinking to fully detail it first and then release it but I want to gather as much feedback as possible to improve the map for the workshop release.

Also sorry for being absent for the couple of months. Truth is after playtesting eruption over and over and getting negative feedback predominantly I was done with it. When you spend hours improving the map, and listening to feedback and you get comments like "I hate this map", "Nothing's changed" and stuff it really grows into you not gonna lie.
But I digress. I am back, I am excited to be working again and I cant wait to listen to your feedback and opinions. Enjoy the map.

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In this update:

*Added more clipping
*added more lighting
*Changed a few things based on feedback

Notes:
This update doesnt have much, I was thinking to start detailing instead of releasing this update but I wanted to be sure first. Tell me your opinion if I should go to Beta. My opinion? I think the map is more than ready, I have been developing sharkbay for 2 years now, It has gone through 3 completely different layout changing, 2 detailing passes and a lot of work. I am personally really happy with how it turned out and I cant wait to finish it up. I trully want to deliver a quality "product" and not something that was made in a rush.
In this update:

-Moved the ship 64 hammer units lower. So now it's half the height as before.
-Made the midbuilding more open from inside.
-added more clipping
-added more lighting
-extended the cap zone on the ship

Notes:
I dont have much to say. It's funny though as we go along I keep saying less and do more huh..
it's for the better though :p
In this version:

-Packed the map ( correctly this time )
-Moved the ship's small health pack a bit further back away from the cover
-Added more cover and small places to hide so spies can maneuver around the map easier

Notes:
As I go along, I keep writing less and less for some reason. Some of you say that you enjoy reading what I got to say and I am pretty happy for that. To be honest it surprises me a little that you take the time and read an entire essay that I write every once in a while but still :p
Anywayz, I hope this is the last update for sharkbay's alpha version that I will be releasing, I am pretty excited to get this map detailed since I have been working on it for almost 2 years now. It's history has been insane for me. Sharkbay has seen 3 different layouts, 2 detailing passes so far and in the future a third one, and much more.
It's been a while since I last took part in a 72 hour contest, I have a great idea for a new medieval map that I will be making when the contest starts. It's gonna be something really unique. Anywayz thats for now
In this update:

-added more sharks
-added more detailing
-small changes here and there
-changed some packs
-general improvements
-added more lighting

Notes:
we are really close to Beta everybody. If this version plays well and you too want to see this map detailed, I will start detailing as soon as possible. This is all I got for now. See ya
In this update:

-Toned down the height verticality around mid.
-Added 1 new way to get into the ship ( near the mid building )
-Tweaked the Health and Ammo placements and sizes.
-Added more clipping around the map.
-Fixed a few stuff based on feedback
-Added more light around mid.

Notes:
Well I feel like we are really close to the detailing stages for sharkbay. This is gonna be the third time I actually detail this badboy. I hope it's the final one cause I have been developing this map for 2 years straight now.
I am mostly happy with how the map plays and looks. The game's outcome is most of the time 50/50 and it has a good back and forth. I hope with the new changes the map is a little more enjoyable. I was thinking to add another way to get to the point but from the ocean area. Imagine something like a platform going up, but I thought it was really out of the way, that's why I chose the mid building as the new route into the boat.
That's what I got for now, I am working on eruption at the same time, Some good changes are coming there too.
In this version:

-added more cover around mid
-added more cover on the boat
-tried to break some annoying and long sightlines
-blocked off one route from the lobby that connects to the same area as another route ( to simplify the layout )
-changed some health/ammo packs a bit.
-removed the medium ammo pack from the boat.
-added lamps and lighting to catch player's eyes to certain parts of the map. Such as the point and the mid building with the health pack.
-changed a few other things based on feedback.

Notes:
I dont have much to say. I am listening to your feedback and I thank you for that. I want to return to pl_eruption as well, something that I will do pretty soon. Hopefully. Hope you like the changes and enjoy the map.
In this version:

-Fixed a part of the water not killing the players.
-Blocked off the fuckhouse ( now there is a small "hole" which has ammo that you can hide into but it's really small)
-made the point area smaller
-completely remade the interiors , the spawns and one of the routes leading to the point.
-Remade the lighthouse detail based on feedback
-Added some details around
-Fixed the shark not working
-The map is packed this time around lol

Notes:
Well It took me like 3 months to get this update out. Can you blame me?
Well you can, Sometimes I am kinda slow with this part of the job lol.
Anywayz, so my studies are done. This means I am back in action baby.
I am happy with how sharkbay looks and plays now. Hopefully I have improved the gameplay more.
One reason It takes me so long to update my maps is that I try so many different designs until I am happy with what I got. I really want the final product to be worth it and not something that I got out of the door as soon as I could. Cant wait to get back to pl_Eruption as well, I have a few cool ideas that I wanna try. Anyways when you have the chance to play let me know what you think of the map. Adios Amigos!

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