In this version:

-Remade the Mid portion of the map from the ground up.

➤the point is now on the ship instead of on the port.
➤the building on mid has now 2 floors and can be used for flanking and getting on top of the ship, something new I believe for tf2
➤there are more height differences overall to the point area.


Notes:
Took me a while but now that I found plenty of time and inspiration I finally managed to release that new redesign of mid for sharkbay that I promised a while back.
I spent a lot of time with the new mid and I think its gonna be fun and different. Now I am not sure how its gonna play, I havent even playtested it with bots yet but I just wanted to get it out for playtest as soon as possible.
You will notice that the enteriors of the map-lobby is pretty much the same. Probably in the next version i am going to redesign the enteriors as well since I am not happy with how they look and feel as of now. The spawn will remain pretty much the same though. Anywayz when you get a chance to play let me know your opinion and please share your feedback with me. Adios!
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in this version of the map:

- The whole map was fully detailed.

-A 3D skybox was Added.

-changed and fixed a few stuff based on feedback

Notes:
Sorry it took me so long to update the map. I had a lot going on and I wanted to finish most of what I wanted first before I update the map. Well I made the 3D skybox ( which I am not fully satisfied yet , it may change in the future) , I detailed the whole map but I didnt add sounds yet. I was just too lazy for that. I promise I will get back at it as soon as I can. So I guess 2/3 are completed.
Anywayz Personally with the detailing I am really proud. I think I did great and I am hoping to get some feedback on the visuals from you guys. Feel free to tell me your opinion about anything really.
Btw I am shooting for B8 to be something like the final version of the map. Meaning that the skybox should be 100% done , the boat as well and to have sounds of course. So yea, I hope I can achive those. For the time being enjoy the map.

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In this version:

* I fixed some stuff

* added the ship. lol

Notes:
Attention epic gamers!
A friend of mine fgd5 ( https://tf2maps.net/members/fgd5.24056/ ) is making the ship model for sharkbay and he needs your help. Leave your feedback about the ship so he can fix - improve anything wrong with the model so far before he finalises it.
I am really excited for the next version of sharkbay which should have sounds , a 3D skybox and hopefully the whole map fully detailed.

Another thing before I post this bad boy , I am making a new Payload map. I think I mentioned it before but the map its almost done. Hopefully this Sunday it will be out. this is my goal anywayz. I dont think i will hit it though. If not sunday , the map will be released this upcoming week.
If I could describe the map with a few words is what I expected from the jungle inferno valve map to be.

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Literally nobody
-Bill : In this version:

-The ship saw a new design for the upper area of it mainly , to make it easier to model the ship prop for the upcoming version.

- Done more detailing and feedback quested stuff. (such as adding pipes, moving the frog to the shark aquarium , a new spectator camera overlooking the point for a better view of what is happening etc )

- The Full healthpack on the ship was changed to Medium and the small pack near the point to a medium as well.

-Continued making a 3D skybox which is not done but it's getting there.

-Fixed a few bugs with the map and made the compile take less time. Previously it took around 8 mins with both options on Normal. Now it takes around 5 mins.

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In this version:

-changed the control point area a bit in order to make it less of an ideal place to stay on and to be more exposed.

-the control point capture area is smaller as well.

-more detailing around the map.

-began making the 3D skybox.

Notes: Hey there. It's me, Bill.
I am really bad at making predictions about map. I mean I think I said B4 would be the version in which I will have the 3D skybox done or something like that. I am too lazy too check it right now. Anywayz. This version would have shipped with a 3D skybox which I made but its....Bananas. I mean it has so much going on and I am like okay lets remake this. I will try something more simple this time. I shoot for B6 to be the version in which I will have detailed the whole map , add sounds and a 3D skybox and hopefully I will have the ship model ready to go. Its pretty exciting. I am working on a new payload map as well which hopefully you will see soon.
Thats all from me for now.

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in this version:

- I packed the map correctly this time

- clipped a small area

- fixed the crate collision
In this version:

- Increased the time needed to cap the point ( reverted it back )

- fixed the long sightline from cp to lobby

- lowered the ship that every class can jump on top even heavies from both the steps on top of the ship and from the small brick walls close to the control point

- changed a few things based on feedback.

Notes:
nothing here
In this version:

-Detailed the map a lot more

-improved the fps overall

- added more lighting around the map

-even more detailing ( outside the playable space ) ( I added a small easter egg somewhere in the map its on the blue side inside of something see if you can find it )

-added the cow announcer back close to the point inside a building.

- Changed the Red shark aquarium a bit so it can fit to the new red spawn


Notes:
Hey everyone, I am close to Done with sharkbay. I still got to do more detailing overall and to add a 3D skybox and a few other bits and pieces around but I am getting there. I am happy with how the map turned out and I hope you guys like it too.
I will play with sounds , skybox and Lighting more in the next version just in case you are wondering.
I am also making a new payload map to "replace" cliffedge. I am not going to carry on with this map unfortunatelly. I dont know If I ever said that before but here you go. Expect the map to be seen this summer.
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In this version of the game:

* Detailed the map a lot more.

* added details on areas outside the walkable space. ( this will help in the next version when I add a better 3D skybox)

*added a new shark aquarium for Red team ( now both teams are equal )

*optimized the map a little more and made the fps higher ( I tried replacing a few props with brushes , and more props now fade out when you are out of their view.

* Now for the second time every class can get on top of the ship ( its an experiement again but since people complain its way too hard to attack the point and for some reason nobody goes to the ship flank for health and ammo this might help the sittuation. If not I will just revert it back )

Notes: I am pretty Happy with how the map looks now. I had a goal. To make Red Side look better than Blue Side and for some reason I done it. I tried making different looks and details to each side so the map is more interesting. That applys to the new aquarium as well which was a community request and I hope I delivered. In the next version I will have the whole map detailed and textured and with a 3D skybox hopefully.

With that Said Please... Give me feedback about the map and Explain why you are saying what you are saying ( maybe include a way to fix the issue too ). I say that cause having feedback like its too hard to attack the point doesnt say much and I dont know what the deal is.

Anyway, I hope you like the new details and hopefully I will play my map for once. its been like 3 months since I last played it....

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