SharkBay B3

This Is a map set on a port. there is an accessible ship there with a full health pack as well.

  1. More details and A new shark aquarium for Red Team

    In this version of the game:

    * Detailed the map a lot more.

    * added details on areas outside the walkable space. ( this will help in the next version when I add a better 3D skybox)

    *added a new shark aquarium for Red team ( now both teams are equal )

    *optimized the map a little more and made the fps higher ( I tried replacing a few props with brushes , and more props now fade out when you are out of their view.

    * Now for the second time every class can get on top of the ship ( its an...
  2. A complete re-theme of the map.

    In this version:

    * I re-themed , and detailed the map all over again. ( more about that on the notes below )

    *Improved optimization and clipping.

    thats all I think. it doesnt sound like much but it is honest work.


    Funnily enough the approach I took with the map this time around was the my original vision of sharkbay.
    Truth to be told I didnt know how to detail a map. I almost never reached Beta in any of my "good" maps ( not counting my old maps that the first release was RC1 - I...
  3. Artpass Update!

    In this update:
    -The whole map got textured. apart from a building in the center which I have to idea what to do yet.
    -Blue side is almost fully detailed.
    -Added Sharks to the map ( hopefully people will stop complaining that there is no shark in sharkbay lol )
    -added more clipping
    -added some soundscapes to the map.
    -added 3D skybox ( not 100% done either )
    -More details around the map were added.

    I would like to thank my good friend cig0073 who provided me with the shark model and in the...
  4. less cover around the point and a few minor changes. ( Almost Beta :D )

    In this version:
    * the cover around the point is smaller now. ( i cant make it any smaller because the snipers will be able to snipe people from the main entrance and nobody wants that )

    * did a small change to the ship - the ramps that lead you to it are different

    * made the patch on the ship smaller lol

    It looks like the map is almost there.Dont get me wrong, i am really happy to see people leaving feedback on my maps but please when you say : hey i dont like this or change this,...
  5. A small change

    in this version:

    *reduced the ammo packs around mid ( to hopefully nerf those engineers )

    *removed the ability as any class to get up to the ship. now only scouts, soldiers , pyros , demomen and maybe some really clever engineer will be able to do it.

    I noticed that one major problem with the map is now fixed.Now recapping the point is much much easier and now I nerfed engineers it should be even more. I think the next version will be a Beta import what do you think? is the map...
  6. Capture Point Rate sped up

    in questa versione:

    * the capture point was sped up ( based on feedback and now hopefully recapturing the point will be 10 times easier and quicker. the point has the same capture rate as viaduct when previously it took like 22 seconds for 1 person to capture now it should take 8 seconds)

    * adjusted the duct tape around the point so as to match the trigger better.

    I dont anything new to say.

  7. Small changes to the sniper Balcony and point -Test-

    In this version:

    *made the cover around the control point shorter.

    * the sniper balcony cover was changed a little so the sniper can actually look around more and sniper people easier.
    (Dont forget these changes here are temporary. If i see that the sniper is now OP i will probably go back to the previous version)


    Before I say anything I would like to thank you guys for your help and feedback even if some of them are not quite on the point I still...
  8. A few small but maybe important changes.

    in dieser Version:

    * the control point's trigger is now smaller. ( as big is the cover around it approximately)

    * Fixed a small lighting problem with a door.

    -And a change that I may regret but because we are still in alpha and I heard many people saying that the ship needs some more attention......-

    * made it possible to go on top of the ship ( on the high ground when previously only soldier , demo and scout was able to go )...
  9. fixes and some small changes.

    dans cette version: ( in this version * in france )

    - Added some windows to the building close to the ship which has this big balcony. only 1 of the windows is open.

    - The third route to the point was slighly changed.Now it looks better and there are no major sightlines from there.

    - Light was added to some dark areas.

    - the ship's "roof" got moved down a little bit , so as to make it easier for classes as scout to jump up on. ( i dont think making it available for all...
  10. Huge Update - Reworked middle-

    In this aggiornare: (Update)

    - mid was remade from the start. ( more in the notes below )
    - a new design for the ship was made
    - fixed a few issues with the map.

    this update looks small but it isnt lol

    Well , well , well.... I wont stop remaking my maps , will I?
    Probably not but I think the map has benefited from this update a lot.
    Now i think the control point area is a lot better and more fun to fight on, the ship is closer to the point , smaller and of course more...