SharkBay B10a

This Is a map set on a port. there is an accessible ship there with a full health pack as well.

  1. Workshop Release!

    basilhs333
    In this update:

    ➤ The boat is a model now created by Krazy
    ➤ Most props fade away after a distance in order to improve fps
    ➤More clipping and optimization
    ➤Changed the sky and fog colors to match better.
    ➤ Added cubemaps
    ➤ Made the skybox with the playable space look seamless
    ➤Removed the highground in the front of the ship because it opened new and powerful sightlines
    ➤ Other general fixes and Improvements

    Notes:
    WE DID IT BOOOOYS.
    This is my first completed map. It's working properly and...
  2. Workshop Release!

    basilhs333
    In this update:

    ➤ The boat is a model now created by Krazy
    ➤ Most props fade away after a distance in order to improve fps
    ➤More clipping and optimization
    ➤Changed the sky and fog colors to match better.
    ➤ Added cubemaps
    ➤ Made the skybox with the playable space look seamless
    ➤Removed the highground in the front of the ship because it opened new and powerful sightlines
    ➤ Other general fixes and Improvements

    Notes:
    WE DID IT BOOOOYS.
    This is my first completed map. It's working properly and...
  3. 3D Skybox , SoundScapes , Fully detailed Map

    basilhs333
    This update includes:

    ➤Detailed the Entire map ( expect the boat , waiting for a model )
    ➤Soundscapes
    ➤3D skybox
    ➤ Improved lighting
    ➤ Fixed some problems
    ➤ Changed a few stuff based on feedback such as the brick textures
    ➤ Changed the shark model to the agent gun one.
    ➤ More clipping all around.

    Notes:

    We are really close guys. The next update will be the workshop release and I cant wait. The map is done. Sorry for not including cubemaps in this one. They gave me quite a headache. I...
  4. Packed the map this time

    basilhs333
    -Did what the title says lol-
  5. Back to Beta!

    basilhs333
    In this version:

    ➤ Detailed most of the map ( Around 80%)
    ➤Added more clipping
    ➤Added more lighting
    ➤Extended a part of the ship up by 64 hammer units based on feedback.

    Notes:
    After 3 designs, 3 detail passes we are finally here!
    You have no idea how excited and proud I am of this map and how much I improved. It blows my mind I did so much work and prepared this map for a beta release in a month. Previously It took me 8+ months to do the work I did this time around and I am honestly...
    YOYOYO and MegapiemanPHD thanked this.
  6. Pre Beta update? Fingers crossed

    basilhs333
    In this update:

    *Added more clipping
    *added more lighting
    *Changed a few things based on feedback

    Notes:
    This update doesnt have much, I was thinking to start detailing instead of releasing this update but I wanted to be sure first. Tell me your opinion if I should go to Beta. My opinion? I think the map is more than ready, I have been developing sharkbay for 2 years now, It has gone through 3 completely different layout changing, 2 detailing passes and a lot of work. I am personally...
  7. feedback based changes

    basilhs333
    In this update:

    -Moved the ship 64 hammer units lower. So now it's half the height as before.
    -Made the midbuilding more open from inside.
    -added more clipping
    -added more lighting
    -extended the cap zone on the ship

    Notes:
    I dont have much to say. It's funny though as we go along I keep saying less and do more huh..
    it's for the better though :p
  8. Packed the map and some small improvements

    basilhs333
    In this version:

    -Packed the map ( correctly this time )
    -Moved the ship's small health pack a bit further back away from the cover
    -Added more cover and small places to hide so spies can maneuver around the map easier

    Notes:
    As I go along, I keep writing less and less for some reason. Some of you say that you enjoy reading what I got to say and I am pretty happy for that. To be honest it surprises me a little that you take the time and read an entire essay that I write every once in a...
  9. Pre-Beta Update ( fingers crossed )

    basilhs333
    In this update:

    -added more sharks
    -added more detailing
    -small changes here and there
    -changed some packs
    -general improvements
    -added more lighting

    Notes:
    we are really close to Beta everybody. If this version plays well and you too want to see this map detailed, I will start detailing as soon as possible. This is all I got for now. See ya
  10. New way to get to the ship/toned down verticality

    basilhs333
    In this update:

    -Toned down the height verticality around mid.
    -Added 1 new way to get into the ship ( near the mid building )
    -Tweaked the Health and Ammo placements and sizes.
    -Added more clipping around the map.
    -Fixed a few stuff based on feedback
    -Added more light around mid.

    Notes:
    Well I feel like we are really close to the detailing stages for sharkbay. This is gonna be the third time I actually detail this badboy. I hope it's the final one cause I have been developing this map for...