SharkBay RC2
This Is a map set on a port. there is an accessible ship there with a full health pack as well.
SharkBay Is a king of the hill map set on a port.
There is an accessible ship to the port that has a full health pack inside and can be used for flanking. the map is mirrored. meaning that both sides are the same like as if you were looking in a mirror. In the Future the map Will feature some sharks swimming around the map or who knows what else.
this map started development approximately a month ago ( 9/8/2018 )
special thanks to: Da Spud Lord for providing me the func_croc logic for the shark jump attack.
Shark model :https://tf2maps.net/downloads/agent-gunn-shark.10620/
Notes:
Well, well well..... It's been more than a year since I last made A new map.I have to say i enjoyed the making of this map a lot. The idea of the map started like this : I saw crash make shoreleave and i was like.... hmmmm the first Blue Spawn ( which is currently inside a cave ) could be a port and The blu team's base is a ship. Later on I was planning to start a new payload map.The first point would be on a port but i didn't know if I wanted to make the Blu Spawn a ship. Months later I was thinking while trying to sleep about a koth map that I could make. Many ideas passed my mind such as making a halloween focus koth map but then I was like what if I take my old idea and combine it with my new ideas and make a koth map? I often try to make a map with a basic idea behind, so the map can differentiate from the others.
About the future , I am planning to make a brand new Payload map which I attempted to make a month ago on the 72 hours contest but I didn't manage to finish it. I am not happy About the current state of the map so I should be Better of starting over. I got some really cool ideas about the map and I cant wait to Begin making it.
There is an accessible ship to the port that has a full health pack inside and can be used for flanking. the map is mirrored. meaning that both sides are the same like as if you were looking in a mirror. In the Future the map Will feature some sharks swimming around the map or who knows what else.
this map started development approximately a month ago ( 9/8/2018 )
special thanks to: Da Spud Lord for providing me the func_croc logic for the shark jump attack.
Shark model :https://tf2maps.net/downloads/agent-gunn-shark.10620/
Notes:
Well, well well..... It's been more than a year since I last made A new map.I have to say i enjoyed the making of this map a lot. The idea of the map started like this : I saw crash make shoreleave and i was like.... hmmmm the first Blue Spawn ( which is currently inside a cave ) could be a port and The blu team's base is a ship. Later on I was planning to start a new payload map.The first point would be on a port but i didn't know if I wanted to make the Blu Spawn a ship. Months later I was thinking while trying to sleep about a koth map that I could make. Many ideas passed my mind such as making a halloween focus koth map but then I was like what if I take my old idea and combine it with my new ideas and make a koth map? I often try to make a map with a basic idea behind, so the map can differentiate from the others.
About the future , I am planning to make a brand new Payload map which I attempted to make a month ago on the 72 hours contest but I didn't manage to finish it. I am not happy About the current state of the map so I should be Better of starting over. I got some really cool ideas about the map and I cant wait to Begin making it.
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=2404226979