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SharkBay RC2

This Is a map set on a port. there is an accessible ship there with a full health pack as well.

SharkBay Is a king of the hill map set on a port.
There is an accessible ship to the port that has a full health pack inside and can be used for flanking. the map is mirrored. meaning that both sides are the same like as if you were looking in a mirror. In the Future the map Will feature some sharks swimming around the map or who knows what else.

this map started development approximately a month ago ( 9/8/2018 )

special thanks to: Da Spud Lord for providing me the func_croc logic for the shark jump attack.
Shark model :https://tf2maps.net/downloads/agent-gunn-shark.10620/

Well, well well..... It's been more than a year since I last made A new map.I have to say i enjoyed the making of this map a lot. The idea of the map started like this : I saw crash make shoreleave and i was like.... hmmmm the first Blue Spawn ( which is currently inside a cave ) could be a port and The blu team's base is a ship. Later on I was planning to start a new payload map.The first point would be on a port but i didn't know if I wanted to make the Blu Spawn a ship. Months later I was thinking while trying to sleep about a koth map that I could make. Many ideas passed my mind such as making a halloween focus koth map but then I was like what if I take my old idea and combine it with my new ideas and make a koth map? I often try to make a map with a basic idea behind, so the map can differentiate from the others.

About the future , I am planning to make a brand new Payload map which I attempted to make a month ago on the 72 hours contest but I didn't manage to finish it. I am not happy About the current state of the map so I should be Better of starting over. I got some really cool ideas about the map and I cant wait to Begin making it.
First release
Last update
King of the Hill

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Latest updates

  1. The 40th and final update!

    In this update: ➤ Improved the fps around mid (changed a few models to fade out quicker, moved the small boat with the sniper and heavy somewhere more hidden so the CPU doesnt have to draw 2 extra sharks and eat fps) ➤Improved clipping a bit...
  2. Release Candidate Update!

    In this update: ➤Replaced the sharkcages detail with actual props now (Made by Zeus) ➤Made the map brighter ➤lightened up some dark areas ➤Fixed some clipping issues ➤Moved the small boat where sharks are circling around it, somewhere more...
  3. This is the final Update this time I swear.

    in this update: ➤ Detailed the map a lot more ➤ Added more clipping around the map ➤ Changed a few things based on feedback ➤Added more easter eggs around the map. (one of which is a pickaxe and a miner's helmet which is a reference to Termine...

Latest reviews

One of my favorites from the Summer update. I love walking the plank above point and boarding the ship with a Minigun, feels nice and atmospheric. It has a lot of charm around the map from signage to seagulls and the shark environment hazard. Sharkbay definitely feels like a map made from passion for the game. The layout's fairly simple to learn with deliberate structure for plenty of options to reposition yourself.
Since this is a reupload I'm just going to cut my review shorter

I'm so glad that this has gotten finished to a release candidate state. The theme of this is something we haven't seen in TF2 yet, it almost feels like a Team Fortress Classic map in terms of setting. Good luck with future maps, and let's hope Valve sees this and adds it into the game.
Love the visuals, can't wait to see how the updates end!
Great map, played on a private server with some friends and it played really well. The setting and environment are cool, and I love how the sharks just jump out of the water, it makes it really fun! Overall great job, I'd love to see this map continued to be worked on!
not too much to say, looks good and probably plays well, what water texture are you using?
Played it yesterday, Solid map with a very tf2-like feel.