KotH Llwyd b5c

i dont even know how to pronounce my own maps name

  1. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
    Llwyd - i dont even know how to pronounce my own maps name

    Provide a more in-depth description of your download , including its feature highlights and any other important information. You should also include installation instructions in this area, if any are required.
     
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  2. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
    -Fixed piss lighting
    -Lit up more areas
    -Removed building at mid
    -Added a shutter door to exit from second lobby thing yeah
    -Changed health and ammo pack positions
    -Added more half life 2 trees

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  3. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
  4. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
    -removed entrance to tower from sniper's area
    -turned mid into a few displacements to smooth out odd clipping when walking out of lower sniper's area. Players would get caught here.
    -textured mid's displacement, why the heck not
    -added bald nostalgia critic skybox
    -added more hl2 trees

    Changes that are being considered:
    -Widening of towers (may cause rework of garden area). This change may occur as a result of future feedback. I'm open to this being a possible change, but only if it becomes an annoying/persistent issue.

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  5. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
    -elongated and widened mid
    -added back a house around mid
    -fixed leaks
    -lowered some walls
    -poorly but nonetheless still clipped some things (spent too much of my time on fixing mid's layout)
    -marked ammo and health with overlays

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  6. cyllek

    cyllek L1: Registered

    Messages:
    15
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    3
  7. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
  8. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
  9. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
  10. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
    -added things
    -added stuff
    -fixed approximately 3 and a half trillion leaks
    -added textures cool and swag
    -redid skybox because it was abominable and it still is abominable but that's ok because i will eventually fix it further
    -i guess we skipped b1 and b2 versions i now realize that
    -fixed spawns
    -ate a cheese stick
    -fixed some displacement funkiness yahoo
    -fixed sightlines ur welcome <3 = ] = ]

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  11. pont

    aa pont look at my fursona

    Messages:
    126
    Positive Ratings:
    137
    pog i've missed playtesting this one
     
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  12. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
  13. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
    haha get it version is b4 like b4nny the pro player haha
    -fixed the abominable doors oh god im so sorry
    -added details and things a lot better cool and good
    -accidentally func_detail'd a bunch of details into one giant detail dunno if that'll break things
    -added uh what's it called oh yeah clip brushes into some areas that were missing them yay
    -fixed some weird skybox brushes i did a while ago lol
    -added the entirety of pl_upwards into mid just kidding aha april fools wait it's not april 1st = [ shoot
    PLANNED FOR NEXT UPDATE AND OTHER THINGS COOL:
    -proper hint brushes and simple optimization work considering map is starting to have a lot more detail.
    -proper full finish of skybox and clip brushes in major areas where the geometry is set in stone
    -fixing some dev textures that remain due to old habits, as well as cleaning up some areas that have nodraws or gaps in entities like stairs leading from mid to the sniper platform type area near the main entrance to mid.
    -continuing to add more detail and properly sculpt the map to feel like its a proper place somewhere.
    -hopefully i can do a lot of foliage and trees in areas to make the map more lush and, in combination with details, make the map feel less flat and block-y.

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  14. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
    -heightened skybox
    -changed mid drastically
    -added some trees and other smaller details
    -changed a few small doorways here and there
    -clipped some details here n there
    -fixed pit in dungeon to be proper trigger_hurt type

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  15. cyllek

    cyllek L1: Registered

    Messages:
    15
    Positive Ratings:
    3
    -properly packed trees. i've saved the amazon!
    -added a few scuffed details to expand upon later.
    -added a welcome camera. no more gross view of the underbelly of the map.
    -fixed blue's shed on mid.
    -added more hl2 trees

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