Llwyd

Llwyd b6_recompile

Full compile vers.
First update in about 9 months...
mainly adding this version to run in an imp again to get feedback, since I forget what changes needed to be made or what my plans were.
-fixed playerclips in certain areas
Note: I am aware the displacements have black lines on them, that's somethin weird with my compilepal on fast compile. It'll be fixed.
-properly packed trees. i've saved the amazon!
-added a few scuffed details to expand upon later.
-added a welcome camera. no more gross view of the underbelly of the map.
-fixed blue's shed on mid.
-added more hl2 trees
20200513160225_1.jpg
-heightened skybox
-changed mid drastically
-added some trees and other smaller details
-changed a few small doorways here and there
-clipped some details here n there
-fixed pit in dungeon to be proper trigger_hurt type
-added more hl2 trees
haha get it version is b4 like b4nny the pro player haha
-fixed the abominable doors oh god im so sorry
-added details and things a lot better cool and good
-accidentally func_detail'd a bunch of details into one giant detail dunno if that'll break things
-added uh what's it called oh yeah clip brushes into some areas that were missing them yay
-fixed some weird skybox brushes i did a while ago lol
-added the entirety of pl_upwards into mid just kidding aha april fools wait it's not april 1st = [ shoot
PLANNED FOR NEXT UPDATE AND OTHER THINGS COOL:
-proper hint brushes and simple optimization work considering map is starting to have a lot more detail.
-proper full finish of skybox and clip brushes in major areas where the geometry is set in stone
-fixing some dev textures that remain due to old habits, as well as cleaning up some areas that have nodraws or gaps in entities like stairs leading from mid to the sniper platform type area near the main entrance to mid.
-continuing to add more detail and properly sculpt the map to feel like its a proper place somewhere.
-hopefully i can do a lot of foliage and trees in areas to make the map more lush and, in combination with details, make the map feel less flat and block-y.
-added more hl2 trees
-changed BSP file uploaded from the mapsrc to the tf/maps BSP file
-added even more hl2 trees
-added things
-added stuff
-fixed approximately 3 and a half trillion leaks
-added textures cool and swag
-redid skybox because it was abominable and it still is abominable but that's ok because i will eventually fix it further
-i guess we skipped b1 and b2 versions i now realize that
-fixed spawns
-ate a cheese stick
-fixed some displacement funkiness yahoo
-fixed sightlines ur welcome <3 = ] = ]
-added more hl2 trees
-Added new route from first lobby to make the leftmost route (hopefully) viable
-added more hl2 trees
-Reverted to a4b basically
-Then cleaned up health packs and some wooden beam detail
-Changed some small textures
-added more hl2 trees
-Opened up towers a bit
-Changed skybox (you might need some shades)
-Changed grass textures
-added more hl2 trees