• Hey you! Yes, you! Add images to your downloads, it's free! Use the orange "Manage Download Image" button in the top right.

CTF Timer Logic v2

CTF timer integration setup with full support for overtime

Adding a game timer to CTF by default will force a stalemate at 0 regardless of score, or will be in overtime until both flags return to base. This fixes that, as well as a few other things.

This was a lot of work to set up, so I would appreciate a thanks somewhere if you've used this / adapted it for your own purposes.

Features:
- Round timer
- Adding time when a capture is made by the losing team
- Respawning the team whose flag just got captured
-- (...unless they just lost)
- Correctly awarding wins to the leading team when the timer runs out
- Correctly calling stalemate if scores are tied when the timer runs out
- Going into overtime if the losing team is carrying the enemy flag, giving them a chance to comeback
- Many other edge-cases to do with overtime
- No hardcoded score limits, so this will work on servers that change the capture limit

io_v2 prefab.png

io_v2.png
Author
pont
Downloads
652
Views
1,011
First release
Last update
Category
Prefabs

More downloads from pont

Latest updates

  1. v2

    v1.x of this logic was created during the Pick It Up! contest - as such, it was a hacky mess of tacked-on functionality. v2 is a complete remake of the logic from the ground-up. Changelog: - Remade logic and diagram entirely - it's readable...