Llwyd

KotH Llwyd b6_recompile

myria

L2: Junior Member
Oct 5, 2019
96
3
Llwyd - i dont even know how to pronounce my own maps name

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myria

L2: Junior Member
Oct 5, 2019
96
3
-removed entrance to tower from sniper's area
-turned mid into a few displacements to smooth out odd clipping when walking out of lower sniper's area. Players would get caught here.
-textured mid's displacement, why the heck not
-added bald nostalgia critic skybox
-added more hl2 trees

Changes that are being considered:
-Widening of towers (may cause rework of garden area). This change may occur as a result of future feedback. I'm open to this being a possible change, but only if it becomes an annoying/persistent issue.

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myria

L2: Junior Member
Oct 5, 2019
96
3
-elongated and widened mid
-added back a house around mid
-fixed leaks
-lowered some walls
-poorly but nonetheless still clipped some things (spent too much of my time on fixing mid's layout)
-marked ammo and health with overlays

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myria

L2: Junior Member
Oct 5, 2019
96
3
-added things
-added stuff
-fixed approximately 3 and a half trillion leaks
-added textures cool and swag
-redid skybox because it was abominable and it still is abominable but that's ok because i will eventually fix it further
-i guess we skipped b1 and b2 versions i now realize that
-fixed spawns
-ate a cheese stick
-fixed some displacement funkiness yahoo
-fixed sightlines ur welcome <3 = ] = ]

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myria

L2: Junior Member
Oct 5, 2019
96
3
haha get it version is b4 like b4nny the pro player haha
-fixed the abominable doors oh god im so sorry
-added details and things a lot better cool and good
-accidentally func_detail'd a bunch of details into one giant detail dunno if that'll break things
-added uh what's it called oh yeah clip brushes into some areas that were missing them yay
-fixed some weird skybox brushes i did a while ago lol
-added the entirety of pl_upwards into mid just kidding aha april fools wait it's not april 1st = [ shoot
PLANNED FOR NEXT UPDATE AND OTHER THINGS COOL:
-proper hint brushes and simple optimization work considering map is starting to have a lot more detail.
-proper full finish of skybox and clip brushes in major areas where the geometry is set in stone
-fixing some dev textures that remain due to old habits, as well as cleaning up some areas that have nodraws or gaps in entities like stairs leading from mid to the sniper platform type area near the main entrance to mid.
-continuing to add more detail and properly sculpt the map to feel like its a proper place somewhere.
-hopefully i can do a lot of foliage and trees in areas to make the map more lush and, in combination with details, make the map feel less flat and block-y.

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myria

L2: Junior Member
Oct 5, 2019
96
3
-heightened skybox
-changed mid drastically
-added some trees and other smaller details
-changed a few small doorways here and there
-clipped some details here n there
-fixed pit in dungeon to be proper trigger_hurt type

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myria

L2: Junior Member
Oct 5, 2019
96
3
-properly packed trees. i've saved the amazon!
-added a few scuffed details to expand upon later.
-added a welcome camera. no more gross view of the underbelly of the map.
-fixed blue's shed on mid.
-added more hl2 trees
20200513160225_1.jpg


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myria

L2: Junior Member
Oct 5, 2019
96
3
First update in about 9 months...
mainly adding this version to run in an imp again to get feedback, since I forget what changes needed to be made or what my plans were.
-fixed playerclips in certain areas
Note: I am aware the displacements have black lines on them, that's somethin weird with my compilepal on fast compile. It'll be fixed.

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