Model Living Pumpkin

Discussion in 'Request Area' started by MegapiemanPHD, Nov 1, 2015.

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    I know Halloween is over for this year but it's never too early to start working on stuff for next year! This year's TF2 comic had a interesting lil no named character that was a talking pumpkin. I've got an idea on how to use such a character in a map but none of the current pumpkin props look enough like the character to make me happy. Below is a picture of him:

    pumpkin.jpg
    What I'm specifically looking for is a pumpkin with eyes and a green inside glow, thing.
     
  2. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    I could try but I'm shit at textures so I don't know if I should.
    Also, whoever ends up making the model should also put it on the SFM workshop for obvious reasons.
     
  3. Mikroscopic

    aa Mikroscopic

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    [​IMG]
    Wouldn't that be this guy?
     
  4. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    It would be that guy, Is there a prop of that somewhere?
     
  5. Pocket

    aa Pocket func_croc

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    Sure wish Valve had kept up their habit of releasing their internal assets for use in Source Filmmaker. Hell, they released the Meet the Sniper props as a standalone download years before Source Filmmaker was even available to the public.
     
  6. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    The sneering soul gargoyle has it under its paw. You could try use the gargoyles model as a base.
     
  7. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    The pumpkin used in that is pretty much perfect! The AO bake doesn't include other models and the texture has an ok resolution. It's also about 450 tris.
    [​IMG]
    Now there is one problem left: How big is he supposed to be? He is about 16 units wide, which is just tiny.
     
  8. Yrr

    aa Yrr An Actual Deer

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    Try 32 units, that seems a more appropriate size.
     
  9. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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  10. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    The eyes are creepily staring in one direction, wish that could be alterable in SFM but I highly doubt that as its most likely just the texture.
     
  11. tyler

    aa tyler snail prince, master of a ruined tower

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    16u is 1 foot so that's really about right, I guess. But yeah a 50% or 100% scale up would probably be good.
     
  12. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Moveable eyes are only possible with the EyeRefract or Eye shader. This is a simple VertexLitGeneric.
     
  13. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    You could edit the eye textures to get it to have few bodygroups for its eyes.

    Edit. You could even make it a higher resolution texture.
     
    Last edited: Nov 3, 2015
  14. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Not me.