KotH Koth_Western_Front_Beta2

Discussion in 'Map Factory' started by NuclearRadio, Jan 2, 2014.

  1. NuclearRadio

    NuclearRadio L1: Registered

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    I hope you enjoy playing it as much as I did making it...
     
  2. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Those sightlines are... huge.
     
  3. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Cool gimmick map, I suppose? I really hope you don't expect serious play on this, because it's just not going to happen.
     
  4. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    This. Its litterally an empty Box. Not Even proper lighting set up as far as I can tell :c

    Hate to be this blunt, but there really isn't more to it. Try studying some of the existing koth maps, and put your experiences to work in a new map.
     
  5. Deodorant

    Deodorant L6: Sharp Member

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    From my own experiences of being a noob (which I still am, mind you) I don't think looking at finished koth maps is the most useful thing to do at this stage. Studying existing maps is really useful when you have specific questions ('how big is a normal-sized door?', 'what does a good flank route look like?', 'which are the prettiest red concrete textures?' and the like) but when one needs to learn map design from scratch they can be quite impenetrable. I remember looking at official maps and thinking 'They have some terrain and some buildings, mine has some terrain and buildings, why do they work while mine doesn't?'

    Instead, NuclearRadio, I recommend you to read some of the many lovely tutorials available on this site, then look at WIP maps, how they feel and the feedback they get. Learn to recognize the geometry of maps and identify its purposes.
     
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  6. DonutVikingChap

    DonutVikingChap L5: Dapper Member

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    We couldn't even test this map because the file name had capital letters :(
     
  7. NuclearRadio

    NuclearRadio L1: Registered

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    I was only going for WWI accuracy, I wasn't going for making it like a normal koth map. I know how to make a normal koth map, that wasn't the point of this map.
     
  8. Sergis

    aa Sergis L666: ])oo]v[

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    i wasn't around back then but i'm confident ww1 was not fullbright
     
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  9. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Also I think ww1 was not fought in the west
     
  10. Auwi

    aa Auwi Certified in best in fun

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    Also I didn't know they had control points back then
     
  11. DonutVikingChap

    DonutVikingChap L5: Dapper Member

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  12. Idolon

    aa Idolon the worst admin

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    Alright. Beating up on historical accuracy errors aside, making a WWI map for a game that doesn't play like WWI isn't going to end up playing well. Some issues aside from the rather glaring one of "flat":

    There are no lights. Not only does this look ugly, but it will actually cause the lights to not work on any other maps loaded after it, pretty much requiring a server restart. We have an environmental lighting library available for use, meaning you can steal the sun settings from any official map. This, and a few lights in your underground spawn areas should be enough to make the map look much better.

    Detail is pretty lacking. There's just a few walls, fences, and a tree. Your wooden trench walls would look much better with some trim/brace work. Just look on the inside of any wooden building in an official map for what I mean - the walls are covered in wooden supports and beams, and it really makes the area come alive.

    EDIT: Also, make sure your map filename doesn't have any spaces or capital letters. Servers have issues with that sort of stuff, unfortunately.
     
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    Last edited: Jan 6, 2014
  13. Pocket

    aa Pocket func_croc

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    There's a reason there are no WWI-themed shooters. Trench warfare was horrible and does not make for a fun video game.
     
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  14. Deodorant

    Deodorant L6: Sharp Member

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    You do? Hot damn, you need to tell me! After over over 1000 hours in Source SDK I still haven't figured it out.