- Jul 30, 2021
- 897
- 618
Hi, I'm Katsu. I like writing articles, but I don't have room for them in my bio! (And the formatting would feel weird) So, I'm just gonna post a list here. There's a treasure trove of knowledge in these threads and while they're not all super sunny and positive, I'll always recommend them to anyone who's willing to take a deeper dive into mapping.
The User Manual
A hybrid of gamemode/level design article that tries to provide some relatively quick tips on what a gamemode consists of, as well as how to make a decent level with it.
General Knowledge
These are articles aren't usually specifically about level design; More accurately, they're mostly about the reasoning behind certain mapping decisions.
These are a "below-the-surface" level of User Manual articles. In these, I let my mind fly freely and just rant. Not usually the most coherent, but I try to still include as much knowledge as I can inside them.
My map collection is really important to me, and I quite enjoy wrapping up the end of the year in a cool little summary of said year here on TF2Maps.
Nav Mesh Collections
I create & edit nav meshes for maps, which I then put into collections divided by gamemode. Das' about it.
This section is dedicated to the reviews I've done that I feel are of high quality, regardless of how I judged a map in the end.
The Yaps
This section is just a couple of my rants that I've made, going over at-the-time recent feelings/events.
This section is for little cool map shout-outs I do three times a year (hopefully). I really enjoyed just kinda spooning up all of the different maps I wanted to check out in 2024/really enjoyed so hope to do some more.
Map of the Year Awards
The MOTY Awards are an award show I'd like to host yearly if possible, and it shows off all of the cool maps that were released in any particular year.
The Rest of It
This one's unorganized!
The User Manual
A hybrid of gamemode/level design article that tries to provide some relatively quick tips on what a gamemode consists of, as well as how to make a decent level with it.
General Knowledge
These are articles aren't usually specifically about level design; More accurately, they're mostly about the reasoning behind certain mapping decisions.
- "What does _a1 mean?": A Guide to Version Strings
- The 60MB Rule - Why is it good to follow?
- "Don't Make the Flag Bad!" - CTF & Flag Desirability
- The Importance of Universal Terminology
These are a "below-the-surface" level of User Manual articles. In these, I let my mind fly freely and just rant. Not usually the most coherent, but I try to still include as much knowledge as I can inside them.
- Playability vs. Identity - "Why is A/D CTF Controversial?"
- Reverse Invade CTF - A Gameplay Travesty
- 2CP Arena - What's the Point?
- Destruction Modes are Boring, Here's Why
My map collection is really important to me, and I quite enjoy wrapping up the end of the year in a cool little summary of said year here on TF2Maps.
Nav Mesh Collections
I create & edit nav meshes for maps, which I then put into collections divided by gamemode. Das' about it.
- Edited Nav Mesh Collection #3: King of the Hill
- Edited Nav Mesh Collection #4: Payload
- Edited Nav Mesh Collection #5: Symmetrical CP
- Edited Nav Mesh Collection #6: Attack / Defense
This section is dedicated to the reviews I've done that I feel are of high quality, regardless of how I judged a map in the end.
The Yaps
This section is just a couple of my rants that I've made, going over at-the-time recent feelings/events.
- Blabbing About Stuff (April 2024)
- Blabbing About Stuff (July 2024)
- Blabbing About Stuff (September 2024)
This section is for little cool map shout-outs I do three times a year (hopefully). I really enjoyed just kinda spooning up all of the different maps I wanted to check out in 2024/really enjoyed so hope to do some more.
Map of the Year Awards
The MOTY Awards are an award show I'd like to host yearly if possible, and it shows off all of the cool maps that were released in any particular year.
The Rest of It
This one's unorganized!
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