Here are some pics from pass_warehouse, the new map for PASS Time:
An overview of the layout-
Blu's goal area, Red must bring the ball into the receptacle's zone to earn a point-
A close up of the goal area-
A look at mid. The ball drops from a suspended holder (shown in the last screenshot) onto the point prop after a 30 second timer, where it can be picked up by either team. The ball bounces, which is a nice touch. Also notice the speed boost power-up on the far-right. These are scattered throughout the map and provide a temporary speed boost, which I think is a nice touch-
A close-up of a jump pad label. Notice the "Experimental" tag. Are the dev teams directly considering the possibility of removing them (or am I just being overly aware)?
Blu's 'base' area, directly before the goal. The viewpoint is oriented towards mid-
A better look at the holder from which the ball drops-
I'll leave the rest of the map a mystery for you to discover personally... or you could look up more images.
I think that once the major bugs are worked out, this will turn out to be a fun, nice, interesting gamemode/map. I don't think Valve would let the detailing get this far ahead without some serious internal testing, which should shine through in the end. I'm a big fan of the verticality, but from the layout I can imagine this was a huge hassle to optimize.