Lighting: Better! I'd just brighten up these two area's a smidge (specifically, up by blu spawn)
Bunkers, okay you got rid of them and added more routes. That could go either way, but need a test to determine fully.
Sightlines, you appear to have cut down blu's outside. Good, but red still needs some more, so they aren't relying so heavily on sentry nests. (Ask yourself, if I didn't have sentries in this map, how would this play?)
But, the big thing is that I am still seeing the one-sided gameplay. You have red defending, blu attacking. Once blu get the flag, they can easily make it out (infact, maybe even easier now with all the cover). You need to add a second half of the gameplay for this type of gametype. You can't just have it so that it's "RED! DEFEND THE THINGS!!! Oh? Blu got the flag? Oh well, we lose!" You need to give them the easy ability to counter the capture and right now I just don't see it.


Bunkers, okay you got rid of them and added more routes. That could go either way, but need a test to determine fully.
Sightlines, you appear to have cut down blu's outside. Good, but red still needs some more, so they aren't relying so heavily on sentry nests. (Ask yourself, if I didn't have sentries in this map, how would this play?)
But, the big thing is that I am still seeing the one-sided gameplay. You have red defending, blu attacking. Once blu get the flag, they can easily make it out (infact, maybe even easier now with all the cover). You need to add a second half of the gameplay for this type of gametype. You can't just have it so that it's "RED! DEFEND THE THINGS!!! Oh? Blu got the flag? Oh well, we lose!" You need to give them the easy ability to counter the capture and right now I just don't see it.