takabuschik
aa
- Apr 14, 2013
- 662
- 344
I'd say that you can get to the stage of understanding the very basic stuff in a week (interface, basic creation, brushes)
Next step, that I will estimate to take between half a year to 2 years (for me, but for other people it may take less) Around that time you should reach a pretty good understanding of how hammer works. (entities, most of the logic, etc.) Clearly not a pro, but a fairly decent mapper (?)
But the biggest challenge is not the software, but the brain- it takes lots of time to start thinking right about mapping and layouts- CP placements, routes, sightlines etc. I work on tf2 maps from around winter 2013, and in the layout and mapping theory I'm still a complete noob.
The best way to learn fast is to keep making maps, even if they are not that good, then keep reading the feedback you get and thinking about it, and even if you don't agree, think why people wrote that- that's the best way to get better.
Next step, that I will estimate to take between half a year to 2 years (for me, but for other people it may take less) Around that time you should reach a pretty good understanding of how hammer works. (entities, most of the logic, etc.) Clearly not a pro, but a fairly decent mapper (?)
But the biggest challenge is not the software, but the brain- it takes lots of time to start thinking right about mapping and layouts- CP placements, routes, sightlines etc. I work on tf2 maps from around winter 2013, and in the layout and mapping theory I'm still a complete noob.
The best way to learn fast is to keep making maps, even if they are not that good, then keep reading the feedback you get and thinking about it, and even if you don't agree, think why people wrote that- that's the best way to get better.
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