Croissant

CP croissant final

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
released b1
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download
http://forums.tf2maps.net/downloads.php?do=file&id=4645&act=down
 

Harribo

aa
Nov 1, 2009
871
851
the map changed in gameday before I could write this but using the hazard strips as edging on lots of the walkways will confuse newcomers to the map. "Which parts are cap point areas and which aren't?" especially as mid has two levels which can effect capturing it with the main indication of this being the hazard strips, I'd get rid of it around the map as detail and only use it to signal the correct capping areas
 

Tyker

L5: Dapper Member
Jun 1, 2009
232
142
http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10034.jpg
This might look better if it were more round.

http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10035.jpg
I don't know if this is supposed to be funny, but it seems really unrealistic and weird.

http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10036.jpg
This looks a bit too flat.

http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10037.jpg
At first I thought this was nodrawed and I was looking through into the great big emptyness, but it's actually a light bar? It seems really weird. Maybe put some spokes on it or something to break it up. Personally though, I would remove it entirely.

http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10038.jpg
How did these containers get here? How will they be removed? It seems very weird to see them there.

http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10039.jpg
I really like these! They look great!

http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10040.jpg
Aboslutely love this bend from a gameplay and design perspective! You don't see something like this a lot!

http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10041.jpg
http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10042.jpg
Great for optimization to make something disappear, but this boat can't by anyone but snipers who zoom in or spectators who fly close!

http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10043.jpg
Water seams.

http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10044.jpg
The water is very thin? When dieing your body doesn't actually float and the image is not of being underwater.

http://dl.dropbox.com/u/1641307/Maps/Feedback/croissant/cp_croissant_b10045.jpg
The beginning of the hallway could use a light, it's a bit too dark to notice this as a valid way to go through at the moment.

I really liked the original brushwork in this!
 

hINDUs

L1: Registered
Jun 19, 2011
2
0
any details/changelog on _b2 ?

and oh, my server is crashing when loading _b2, but atm i dont have any log details
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Congrats on the first place, Arnold!
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Love those Red signs, they remind me of Portal.
 

lwf

L1: Registered
Aug 11, 2011
17
11
Most of these problems are present on both sides of the map.

The roof disappears as you get closer to it.
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This area doesn't look nearly dangerous enough. There's even a stone there that makes it look quite accessible as if you would be able to get back up. I've seen players walking down there and the first time I actually followed before realizing what would happen.
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The edges on this side are clipped...
W6N2P.jpg

...but from the other they are not.
5Pl2w.jpg


It's difficult to move here because of what seems as too much clipping.
ebRpI.jpg


These railings doesn't do anything. Even if that is intended it makes it seem to anyone below them as if a player on the stairs can't simply walk off the edge into them when they actually can.
a5pNp.jpg


What's this?
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Miscellaneous LOD issues.
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Thanks!
 

tyler

aa
Sep 11, 2013
5,102
4,621
He kinda missed the point, but the fades are more like pop-ins on Croissant, which was probably what he meant. It's pretty noticeable when there is no one around to hide things suddenly appearing.
 

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
download b4
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http://dl.dropbox.com/u/2824637/cp_croissant_b4.bsp.bz2

changelog
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*added a small shack reducing sniper sightlines on the route from cp2 to cp3
*added props to last reducing sightlines
*added small wooden plank to reduce the sightlines on way to mid
*altered displacements to narrow chokepoint
*clipped the small balcony bit on way to last so players can't fall of and die there
*fixed several bugs
*added a bit of detail

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