Arnold, it wasn't that your map looked "weird," if anything the geometry of it is a major reason why I'm interested in it because I think it would produce new and unique, if not interesting, gameplay.
Last week, we played an early version of your map, it really didn't play that well and when I was talking about what to play this week, I brought up Croissant and was told something like: "it really didn't play that well last time, though." At which point I told them we should at least look at it since it seemed to me that a lot of the changes you made in a11 addressed concerns that we brought up in the pug we'd played last week.
So, I got everyone in the pug to look at your map, and most still thought the map had problems that would prevent it from playing well, most comments were about second, as I stated earlier. I wasn't really in the mood to try and leverage a play test out of it by abusing what little power I have over the group and offered to move to another map, which we subsequently did.
I've gotten people to play every map I've brought before the pug group on pug nights except for two (croissant and millstone) and both of those maps I probably could've gotten played if I had been more insistent on playing them, but I'm usually not in a mood to want to try to persuade 12+ people to try a map that they think is "just a pub map" or if they say something like "second isn't going to work" or whatever reason they present for not wanting to play a map; and, sometimes, I just bend to public opinion and switch the map.
We don't always play a map more than once, but I at least look at the changes made and I try to play any map that someone requests we test that I think would have any chance of working in 6s, whether it's push, Gpit style A/D, linear 2 point A/D, or KOTH, (I'm still trying to figure out a way to get people to test multi-stage linear A/D maps, idk how much luck I'll have with that, though). Some maps, the only reason I play them is because the mapper has requested it and has taken the time to show up in mumble and in server to watch and receive criticism. Some mapper's can't do that because of time differences, but, if you contact me and are willing to take the time to get real-time feedback on you map, I'll do whatever I can to get it tested for you the night you show up. It's also a lot easier to get people to test a map they might be unsure of by saying "well, tonight we have Arnold's map and he's here to get feedback on it; so if you'd like to influence the direction of this map, tonight's your chance." I also think it cuts down on the number of inane comments that some people make about a map when they know the creator is in a virtual room with them (though it doesn't always stop all of them).