CP croissant final

Made by Arnold

  1. Prestige

    aa Prestige im not gay anymore

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    i see that extv new map event thing was quite useful :)
     
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  2. Arnold

    Arnold L6: Sharp Member

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  3. Doctor Paprika

    Doctor Paprika L4: Comfortable Member

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    Are you ever going to give a real name, one that isn't about it's shape?
     
  4. Sergis

    aa Sergis L666: ])oo]v[

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    are the roofs on the first screenshots' little buildings just triangles?
     
  5. Arnold

    Arnold L6: Sharp Member

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    I think it's a good name, just imagine it's located in the french alps.
     
  6. Arnold

    Arnold L6: Sharp Member

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    Yes they very much are. This is kind of a big change so i didn't want to put too much detail in yet.
     
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  7. Sergis

    aa Sergis L666: ])oo]v[

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    i see. it was kinda strange to see "b12" and prealpha roofs :D
     
  8. Arnold

    Arnold L6: Sharp Member

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    Changelog b14
    -----------------
    *widened catwalk to cp2
    *moved the choke (cp2-3) around the corner
    *elevated the mid cp a little
    *removed 2 barriers at cp1
    *moved 2nd forward spawn into the new towers on mid, now you don't have to turn just run straight ahead when you spawn
    *hidden 46 birds
    *reduced filesize

    Download (b14)
    ------------
    http://dl.dropbox.com/u/2824637/cp_croissant_b14.bsp.bz2

    Screenshots
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    [​IMG]

    [​IMG]

    [​IMG]
     
  9. Arnold

    Arnold L6: Sharp Member

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  10. Arnold

    Arnold L6: Sharp Member

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    download b21
    ---------------
    http://dl.dropbox.com/u/2824637/cp_croissant_b21.bsp.bz2


    screenshots changes b21
    ----------------------------
    http://i.imgur.com/Ou6Pw.jpg
    http://i.imgur.com/iCJVO.jpg
    http://i.imgur.com/pIljp.jpg
    http://i.imgur.com/wdN7e.jpg
    http://i.imgur.com/SoFVM.jpg
    http://i.imgur.com/DDen6.jpg
    http://i.imgur.com/BPzdU.jpg
    http://i.imgur.com/YxIA5.jpg
    http://i.imgur.com/tK7yo.jpg

    changelog b21
    -----------------
    *narrowed the double doors on the catwalk to last
    *changed the upper catwalk to last to provide cover for the defending combo
    *added a route from lower lobby to lower route to last
    *elevated the defending part of last
    *added a small tunnel from lumber to the small elevated cliff portion of choke
    *added some detail
    *loads of bugfixes (thanks again for all the reports)
     
  11. Arnold

    Arnold L6: Sharp Member

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    RC1 released!
    ----------------
    http://dl.dropbox.com/u/2824637/cp_croissant_rc1.bsp.bz2

    Changelog rc1
    ----------------
    *The new tunnel below second going to last now has a 1-way door leading to underneath second/silver pipe. This means you can go from last to below second but not the other way-around.
    *Moved a resup kabinet closer to the first resupply doors.
    *Added windows for spectators on lakehouse.
    *A lot of bugfixes (thanks for the reports)
    *Changed the medium medpack below second to a small one.
    *Added several posters (one poster even has a croissant)

    Screens rc1
    -------------
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    one-way door pic
    http://i.imgur.com/WLwcW.jpg
     
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    Last edited: Apr 20, 2012
  12. lwf

    lwf L1: Registered

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    Some bugs in the latest release:

    Blue walls, both sides.
    [​IMG]

    Supernatural light spots.
    [​IMG]
    [​IMG]

    Can walk up here, both sides.
    [​IMG]

    Can see this exit by standing on the roof on one side, on the other you can only stand on the more limited prop.
    [​IMG]
     
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  13. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    the blue and yellow displacement colors are known bugs in ALL tf2 maps. There was an update to the engine that screwed up stuff.
     
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  14. lwf

    lwf L1: Registered

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    Gee, that's just terrible.
     
  15. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    Terrible indeed.
     
  16. Pocket

    aa Pocket Ya like Jazz?

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    And of course Valve doesn't give two shits. They probably weren't planning on ever buying any more community maps anyway.
     
  17. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Clearly, they intend to, but more industrial theme maps that don't require many dispalcements.
     
  18. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Yea, but you can avoid them by having sufficient lighting. That tunnel needn't be so shadey, a couple lamps would not only brighten it up and look nicer but would solve the terrible blotches issue.
     
  19. Arnold

    Arnold L6: Sharp Member

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    I did place a light entity near the spots but clearly it wasn't enough.

    Thanks for checking the map lwf!
     
  20. xzzy

    aa xzzy

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    We spent what felt like an eternity on this map for gameday yesterday.. we went for the full 30 minutes or whatever the map time limit was and no one ever won. One of the teams was able to consistently capture the 2nd point but were never able to complete a push on the 3rd point.. defense was always able to get a fresh spawn wave up in time to push back.

    I'm not entirely sure what the cause was. It could have been the people playing. Some people were commenting that run times were too long, but I have a feeling some of this came from unfamiliarity with the map. In places it's hard to tell which way to go is, and some of the routes curl back on other routes which got me lost quite a few times.


    That said, the fighting was pretty fun. All classes seemed to have some areas where they could be successful, which is always a nice feature. Fights over mid are maybe a little demoman friendly, but the 2nd point has a little something for everyone.

    I like the aesthetic, though some people were cranking about the rock texture you're using. To me it feels like a Hydro that doesn't suck and I don't think the detailing needs any major changes.


    Last, I think you missed packing in a couple assets. There was a street sign on the far side of the river that had purple boxes on it instead of a texture.