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CP croissant final

Made by Arnold

  1. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,437
    Positive Ratings:
    3,781
    Mid looks so much more interesting than what i remember it being originally; and it wasn't exactly not fun originally either, it was the most interesting part of the map. Shame about those metal fence models, they seem a bit of a copout compared to the aesthetics to the rest of the area. It'd look nicer if you used wooden fencing of about half the height, like the wooden wall at the back of this picture of CP5. Then maybe throw a bush or a barrel against one of those walls either side of that outter pathway.

    I realise it's an RC so i doubt you'll update it just for those suggestions, if you even like them at all. But keep them in mind if you release a major fix or something.

    This map has come such a long way.
     
    • Thanks Thanks x 1
  2. Arnold

    Arnold L6: Sharp Member

    Messages:
    283
    Positive Ratings:
    124
    Yeah I agree grazr next version will have a wooden base, I just got extremely lazy.
     
  3. Arnold

    Arnold L6: Sharp Member

    Messages:
    283
    Positive Ratings:
    124
    rc11 will probably the last for a while unless huge flaws are discovered.

    Changelog rc11
    ------------------
    - Cleaned up both initial spawn areas
    - Scaled down transition cp2-cp3 by a third (meaning i moved the entire middle area closer to cp2)
    - Created a corner choke going to last/cp1
    - Reversed the ramps behind cp1 (players got stuck there easily because of that)
    - Improved fps
    - Decreased filesize by approx. 20Mb
    - Switched the ugly crate construction /-\ for a metal/concrete one more fitting

    Image rc11
    -------------
    - http://i.imgur.com/YLF6lBQ.jpg
    - http://i.imgur.com/POCh544.jpg
    - http://i.imgur.com/TjCYRBI.jpg
    - http://i.imgur.com/By5SdS3.jpg
    - http://i.imgur.com/XD7b7EP.jpg

    Download rc11
    ------------------
    https://dl.dropboxusercontent.com/u/2824637/cp_croissant_rc11.7z
     
  4. Arnold

    Arnold L6: Sharp Member

    Messages:
    283
    Positive Ratings:
    124
    Final release

    Changelog
    -----------
    - Removed the one-way tunnel from below last entrance to below cp2
    - Made the tunnel below mid impossible for most classes to jump back into lumber
    - Made the wall from lumber and on cp2 see-trough
    - Improved fps, Decreased filesize
    - Thanks to bloodhound for compiling and cleaning up the map

    Download
    ------------
    https://dl.dropboxusercontent.com/u/2824637/cp_croissant_final.7z
     
  5. Idolon

    aa Idolon the worst admin

    Messages:
    1,830
    Positive Ratings:
    5,516
    I've never been a particularly huge fan of 5cp, but I've always enjoyed this map. Good job getting it finished!
     
    • Thanks Thanks x 1
  6. Arnold

    Arnold L6: Sharp Member

    Messages:
    283
    Positive Ratings:
    124
    Thanks Idolon, it's been a long road.
     
  7. EArkham

    aa EArkham Necromancer

    Messages:
    1,601
    Positive Ratings:
    2,355
    Been worth it. It's a much better map than any of your others, and the work you put into it shows in so many ways. Congrats.
     
  8. wareya

    wareya L7: Fancy Member

    Messages:
    493
    Positive Ratings:
    191
    gullywash is going to be popular in comp forever because it's a badlands clone

    this one though
    if it goes anywhere it's going to take a while because there are so many people who got so bad of an impression of older versions of it and so many people who just miss individual parts of old versions like the mid cap point

    congrats on your final release, I feel good about all the recent changes and I think it's finally a decent map
     
    Last edited: Oct 26, 2013
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