CP croissant final

Made by Arnold

  1. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I'm talking more about the blazay attitude everyone has towards our gamedays and the submission of feedback, not the fact that feedback might be negative rather than positive. The aggression, insults, general hostility towards authors and sarcasm serve no purpose in the feedback process. People seem to have forgotten that whilst we're all here because we enjoy this, gameday's aren't merely casual games where we can all wave our dicks about in joint cynicism.

    I'm also talking about the problem Arnold has with people leaving premature feedback. Saying "map is confusing" after playing it for 10 minutes is just hard work for the author to put into context. People should be more considerate when placing their feedback; and the fact that we're all mappers here means we should know better.

    Nobodies going to be banned for giving negative feedback, these forms of cencorship are even more detrimental to our tests than stupid comments which is why this kind of thing has become a problem, it's difficult to moderate. But a "how to guide" for feedback and a couple mute/gags probably wouldn't go a miss. If you were that pissed off during the game about something you can come back to this thread after you've had the chance to cool off.
     
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    Last edited: May 1, 2012
  2. Arnold

    Arnold L6: Sharp Member

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    changelog rc3
    ----------------
    *adjusted the lights in dark houses/corners
    *added a route from below mid to the deadly gully (Anne Frank)
    *widened the outer skirt of mid
    *widened the outer skirt of cp2
    *shortened the spawntimes
    *removed the small medpack and ammo on the curved bridge

    download rc3
    --------------
    http://dl.dropbox.com/u/2824637/cp_croissant_rc3.bsp.bz2
     
  3. Bereth

    Bereth L3: Member

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    [​IMG]

    Is that the 3D skybox rending in the water?
     
  4. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    Been enjoying playing this map in highlander as demoman. Been looking around the map for little exploits and found this area you can stand on :

    [​IMG]

    For a fun challenge, you can even get up there as scout!
     
  5. Arnold

    Arnold L6: Sharp Member

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    Find it hard to believe you can do that as scout :D I'll have to try. Thanks :)

    And yes that is the 3D skybox from a previous map rendering in the water Bereth, it happens on croissant but i can't really explain. the water also doesn't have the physics normal water does I really need to fix that.
     
  6. Bereth

    Bereth L3: Member

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  7. Trotim

    aa Trotim

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    that's not abuse, that's just wranglerjumping
     
  8. Prestige

    aa Prestige im not gay anymore

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    i dont get the point of that video
     
  9. tyler

    aa tyler

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    why did i have to download it instead of it being on youtube
     
  10. Bereth

    Bereth L3: Member

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    My youtube page is broken... and this way works.
     
  11. Arnold

    Arnold L6: Sharp Member

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    download rc5
    ------------------
    https://dl.dropbox.com/u/2824637/cp_croissant_rc5.bsp.bz2

    changelog rc5
    -----------------
    *removed clipping on boxes below cp2
    *moved the fences at choke cp3-cp2 further back again
    *improved fps
    *fixed displacements
    *fixed several small bugs

    screens
    ---------
    [​IMG]
    [​IMG]
    [​IMG]
     
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    Last edited: Jul 26, 2012
  12. Sergis

    aa Sergis L666: ])oo]v[

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    the white looks quite blinding in some places

    like the dreaded snow :p
     
  13. Arnold

    Arnold L6: Sharp Member

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    At least these textures don't cause performance drops, unlike snow.
     
  14. Arnold

    Arnold L6: Sharp Member

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  15. Powerlord

    Powerlord L3: Member

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    Are there any plans on removing the doorways near points 2 and 4 that are now permanently blocked off? I swear every time I play I expect those to open when I run up to them, particularly since there is still an exit sign over them.
     
  16. Aftershockpivot

    Aftershockpivot L1: Registered

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    its moon shaped not bannana shaped idoit
     
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  17. Arnold

    Arnold L6: Sharp Member

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    might change the signs around for next version, makes me wonder why you still try to walk trough them every time though.
     
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  18. tyler

    aa tyler

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    maybe because the layout was built to support that door for over a dozen versions so it feels natural to move toward it

    maybe because it has a glowing sign above it

    maybe because the doors were blocked very late in development so old playtesters and people familiar with it from the contest still expect the doors to be active

    maybe because if you block a door there is no reason to leave it in

    i remember you did this with part of bazillion and it confused people there too

    thought you'd have learned from that

    by the way your blu spawn window looks out on skybox, not the detail scene
     
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    Last edited by a moderator: Oct 29, 2012
  19. Arnold

    Arnold L6: Sharp Member

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    Oh yyler everything you say makes other people look dumb, I think everyone can appreciate that.

    I'm aware of those facts, still doesn't remove the fact that you should know it's closed once you played it a single time.

    Fool me once.

    I'd also like to say that I think it's cool to keep a part of 'history' in a map. I think it tells a story and i've seen plenty of detail areas in other maps which are doors or pathways the only difference is that it doesn't have the glowing sign and that it used to be open.
     
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  20. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Axle has windows looking onto CP1 from the spawn that use a glass door prop (the one from 2fort's flag room) that was never used as a door in the game and shouldn't ever be confused with dynamic door props, it doesn't have a sign above saying that they are doors that should be used and never worked as a door in any version, but people still try to use them.

    Not only do people still complain about it, but it's the number 1 complaint about the map.

    It's the kind of arguement you'll take to the grave with you... it doesn't matter how not-stupid you expect people to be, TF2 players will always make the same mistake over and over again.
     
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